Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
+3
Ukończony

Panning the UV Editor feels wrong/backwards.

Alex Chouls 11 lat temu Ostatnio zmodyfikowane przez GameDraw 11 lat temu 1

Unity windows use the convention that you're dragging the canvas, so the point you're dragging stays under the cursor. Combine this with zooming not zooming around the cursor and navigation in the UV editor is quite awkward.

Odpowiedź
GameDraw 11 lat temu

We have fixed the Pan, new UV editor features will be added once we get consent from the community on the current GameDraw state =)

+2
Rozpoczęte

zombiegirl

oldbrokenlink 11 lat temu Ostatnio zmodyfikowane przez GameDraw 11 lat temu 1
zombiegirl

https://www.assetstore.unity3d.com/#/content/665


does not include a file with frame start and frame length for each animation


Odpowiedź
GameDraw 11 lat temu

We will send you the list and will update the package :)

+2
Rozpoczęte

Can't rotate UV

Marco Otte 10 lat temu Ostatnio zmodyfikowane przez GameDraw 10 lat temu 0
Hi,
I seem to have problems using the Edit UV in GameDraw.
No matter what values I type in the text boxes (and the hit say the Rotate button), nothing happens.
I can do it interactively, but that's not accurate enough. I need to be able to enter the values.
Any ideas where I might go wrong?

thanks,

Marco

Odpowiedź
GameDraw 10 lat temu
We are working on a new UV editor that is way better than the current, the next update is coming really soon and it will definitely fix this.
+2

Lightmap manager - selection baking - Unity crash

dualite2 10 lat temu 0
Hi,
I'm use Unity 4.34f1 in mac os X 10.9.2.
If i try to click at selection baking in advanced tab of Lightmap Manager Unity crash.
I try to bake total lightmap and no problem with that (by advanced tab Bake button).
However if i select a mesh (fbx) that finish with crash.

Screenshot of the error :

Image 25

+2
Naprawione

Please wrap MXD in a Namespace so It doesn't conflict with other assets or the UnityEngine base classes

James LaPenn 10 lat temu Ostatnio zmodyfikowane przez GameDraw 10 lat temu 0

MXD has a few references which appear to conflict with the global namespace.

MXD uses a Space enum, which is identical to the UnityEngine.Space enum, however it causes a name conflict.

Odpowiedź
GameDraw 10 lat temu

The latest package wraps everything in several namespace:

1-MXD.Core

2-MXD.UnityEditor

3-MXD.Pivot

4-MXD.PivotEditorLib


and we also changed the Space enum to MXDSpace

+2

Import & Export tools

Jung Lee 10 lat temu 0
How to test Export and import features, these are not enabled in free version. i want to export model to .OBJ format, how can i export it, and how would i know that textures will be exported with it because so many softwares or scripts don't export textures with model.
+2
Rozpoczęte

gettin null pointer exception

Roberto Flores 11 lat temu Ostatnio zmodyfikowane przez GameDraw 11 lat temu 0

I am getting the following error, while a object is selected.

NullReferenceException

UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Editor/Graphics.cs:1684)

GameDraw.GDManager.OnRenderObject ()

UnityEditor.DockArea:OnGUI()


Unity 4.2.2

Windows 8


also I have to change SelectionMode.Editable to UnityEditor.SelectionMode.Editable was getting compiler error. 

Odpowiedź
GameDraw 11 lat temu

We will look into it, maybe GameDraw and MXD Edit conflict or some other packages but we will fix it ASAP

+2
Z odpowiedzią

Scripting Tutorials

Nathan Franck 11 lat temu Ostatnio zmodyfikowane przez GameDraw 11 lat temu 2

Is it possible to do some editing (bsp operations) in script? Is there any documentation on this?

Odpowiedź
GameDraw 11 lat temu

We will be adding this, we are working on an API but we are doing our best to make it easy, some news and demo soon :)

+1
Z odpowiedzią

How do I know which version I have and how to update?

Marco Otte 10 lat temu Ostatnio zmodyfikowane przez GameDraw 10 lat temu 0

Just starting to learn your great set of tools!

I was wondering how I can see which version I have and how I would update a new release?

Probably noob questions ;-)


thanks,


Marco

Odpowiedź
GameDraw 10 lat temu
Hi,

Sorry for the late reply, you can update it from the asset store whenever a new asset update shows in the asset manager, the version number will show next to it in the asset manager.
+1

Trying to make a simple room

Rinalds Skudra 9 lat temu Ostatnio zmodyfikowane przez Marcelo Ancelmo 9 lat temu 1
So i'm trying to make a room with a doorway. I'm doing the same things from the tutorials but i have the problem that the vertices and triangles dont move when i try to move them.
P.S. I'm using the free version of Unity and the free version of GameDraw.