Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
0
Answered

No save button

Zach L 11 years ago updated by GameDraw 11 years ago 1

Hi,


I just started using gamedraw free on a simple practice project (Unity Free). The installation seemed to go smoothly, but I've noticed that the Save buttons appear to be missing. In the tutorials, the gear menu has a row for save buttons, but those buttons don't show up for me. I saw in your "Plans" page that free edition doesn't have an "Export" feature, is this what is meant by that?


I'm finding workflow very difficult without this feature, since its difficult to predict when the meshes will be saved or copied, and they often behave erratically. The tutorial assumes that the save buttons are present, so I'm unsure how to proceed.


Also, if its a bug it might be worth mentioning that the same thing occurred for my friend in a separate environment (unity free and gamedraw free).

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Answer
GameDraw 11 years ago

Hi Zach,


Sorry for the late reply, it is very simple to save, you need to drag your edited GameObject to the project view from the hierarchy view and it will create a prefab with the associated mesh next to it, nested game objects with the same mesh name saving is supported in the Pro version.

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Best workflow for buildings you can walk into

Erik Battle 11 years ago updated by Ahmad Sawalha 11 years ago 1

Love this tool!


Ok, so using the great speed modelling tutorials online, I have come up with good workflows for creating exterior buildings and for creating interiors (flipping normals).  For my more complex buildings, I'm using a new scene to show the interior (Skyrim style for lack of better term).  However, I'm looking for the best method/workflow to create a building you can see outside and walk into (look through windows, etc).


What does everyone use here?

Boolean ops to cut out the center of the room (which makes the faces wonky, but seems to work ok)?

Extruding around the center of the room?

Cutting out doorways (but if so, how are you recreating the faces where the tris were cut)?


Any functional or creative ideas are most welcome.


Thanks!


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Fixed

GameDraw no longer working - Unity for Windows

Ian Fisch 11 years ago updated by GameDraw 11 years ago 3

All of the sudden, I no longer see the little gamedraw icon in the scene view when I click on a game object.


Furthermore, when I choose Modelling->selection->Vertex or Modelling->Selection->Edge, I get the following error:


NullReferenceException: Object reference not set to an instance of an object

GameDrawEditor.GDEditor.get_gui ()

GameDrawEditor.GDEditor.setEdgeSelection ()


Please let me know what to do.  I've deleted the gamedraw files and imported them back into Unity twice already.  Thank you.

Answer
GameDraw 11 years ago

It seems Unity stopped drawing custom GUI on top of the scene view and a layout reset was needed to overcome the issue :)

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Under review

Gamedraw messes up lights usage

Gustavo Díaz 10 years ago updated by GameDraw 10 years ago 1

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I have Unity 4.2.2, I bought the MXD asset bundle in the Unity Asset Store. I have found an issue that only happens when Gamedraw is present in the project. See the attached images. The lighting gets messed up on EVERY object Gamedraw touches, this is extremely simple to reproduce, just follow the same procedure I explained in the attached images (I have not edited the sphere at all). I tried using the "Generate lightmap" option in the UV panel, the sphere looks even uglier with similar problems. I have updated to the latest Gamedraw version available in the asset store a minute ago to check if the issue was fixed, unfortunately no. Please fix this, your tool is great but is completely unusable with this bug.


Answer
GameDraw 10 years ago

This is due to normal recalculation, there is a smooth normals option that will smooth the normals which will result in the original look. we will add normal editing soon

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Planned

The default primitives have to be scaled to .02 to fit default character controller, why?

Terry Morgan 11 years ago updated by GameDraw 11 years ago 0
The default primitives have to be scaled to .02 to fit default character controller, why?


Answer
GameDraw 11 years ago

This should be fixed and we are working on a totally new primitives system with procedural primitives and shapes but currently there is a scale factor you can set when instantiating the primitives or you can fix them from the importer but we will fix them for sure :)

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Under review

Tranform Gizmo won't display to move point (3.5.7 Unity)

WAR66 10 years ago updated by GameDraw 10 years ago 0
When trying to edit a mesh, using the points, the Transform Gizmo fails to show, and the transform display show the Y location constantly adjusting, as if its dynamic or generated.  Not static like other objects.   I was able to edit this mesh in the past.  I exported the mesh with your program, created a new object then exported it out of this project, started a new, pulled it in, and then pulling in GameDraw,   so its a clean setup, with Nothing else. 
Still does the same thing, I click on a point (turns red) the Gizmo for Transform does not show up (rotate and size show up fine) but the Y location display shows a number constantly changing (by small amounts).
Could this mesh be dynamicly generating or something?   I did create it out of Easy Roads, but I have mucked with it and exported it , so there is no other plugins or items in this Project...  Very confused, but need to edit this mesh!!

I have the Legacy GameDraw copy you sent me, and all has been working fine, a bit whacky to get used to with the on screen stuff.  Any options on that? (like back in a box or off the main screen?  (hard to see stuff with all my junk)


Answer
GameDraw 10 years ago

Can you send me a video or screenshots of what is happening, is there errors in the log?

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Answered

can i use gamedraw at runtime in unity

safvan 11 years ago updated by GameDraw 11 years ago 0

Hello sir,

I am working on one project for 3d building app for android. I want to know that can i use gamedraw plugin at runtime that i want to change any gameobject at runtime. If anybudy have this solution please give me reply on my email : safvantai@gmail.com 

Answer
GameDraw 11 years ago

We have a runtime API but we haven't released it yet! you can try out an application built with it which is mxd3d.com a complete online 3D modeler.

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unity 5.0 support

timtaler 9 years ago 0
some errors by import the asset into unity 5.0
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Answered

BooleanRT Updates

Fabio 'Petrucio' Stange 11 years ago updated by GameDraw 10 years ago 1

BooleanRT is no longer sold separately, so I can no longer update mine. How do we update discontinued stuff?

Answer
GameDraw 10 years ago

We will get it back soon once we fix some stuff and do good documentation but you can send me or any of my colleagues an email and we will send you the latest update we can release :)

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decimate

Enric Del Molino 10 years ago 0
Hello,

I'm using booleanRT boolean difference operations in a script, but from a 400 mesh vertices mesh and 600 vertices object mesh, it generates a 16.000 vertices mesh.
Is there a way to reduce te poly count (decimate the mesh) indide the script?