Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
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Отвечен

MXD Bundle

DFT Games 12 лет назад обновлен GameDraw 12 лет назад 2
Hi,
First off: great work! :) Then my question... I've got your MXD Bundle (GameDraw+BooleanRT+Lightmap Manager 2) but I see that only GameDraw seems to exist now and has been updated recently while the bundle has not: shall I worry? Can you please shed some light?


Ответ
GameDraw 12 лет назад

We stopped selling the other tools but not support and doing improvements so don't worry, we want to add more focus on GameDraw so that we make it a fantastic tool, the bundle will be updated whenever GameDraw gets an update, the last update for GameDraw was only asset store images update and not actual content update so no need to worry ;)

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На рассмотрении

extruding a t-intersection?

Terry Morgan 12 лет назад обновлен GameDraw 12 лет назад 4

Hi, I'm trying to extrude a t intersection off this arch hallway, I used edge

splitting but the lightmap is ugly, polys aren't arranged properly.


Is there another way to do this?


https://dl.dropboxusercontent.com/u/102638093/arch_hallway_t_extrusion.jpg

Ответ
GameDraw 12 лет назад

you can generate proper lightmaps from the GameDraw menu-> Lightmaps->Generate Lightmap UVs


if you are doing this and the issue still existing with lightmaps then we might need to take a look it at so you might want to send us the file and we will check what is happening, also if possible can you send a video recording of the steps you are taking so we can take a deeper look at it and propose a better way of doing it.

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Отвечен

GameDraw and UVs

Radu Mitroi 12 лет назад обновлен GameDraw 12 лет назад 0

Hi, i am using Gamedraw to unwrap and texture my models inside Unity. After i finish the texture inside Photoshop i import it in Unity and apply it to my model. Everything works perfectly, but when i build the game the texture doesn't work properly, it's like i didn't unwrap the model.

Ответ
GameDraw 12 лет назад

you need to save your model or unity will delete any objects floating in the memory and not persistent to your hard drive.

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Исправлен

Good tool but I have some problems.

Mariusz Kowalczyk 12 лет назад обновлен GameDraw 12 лет назад 18

Hello. Very nice tool, much better than ProBuilder. I am only using it for like 15 minutes now and looks like there are some problems with UV Editing on Mac (didn't test on the Windows).


I will try to explain what the problem is. So I am creating a basic cube shape, making a copy by using Add To List option, then modifying it a bit and then adding a material. So far so good. Then I am going to Edit UVs option. Now, the options from the menu are not working. The only way to make them work is by switching back to Edit Vertices (or edges, or faces or elements), selecting the vertices I want to modify and then going back to Edit UVs. I don't know if this is how it should work, probably yes so it's not a problem at all.


The real problem is this: When I want to use the following options: Rotate UV, Translate UV, Scale UV it's not possible to write the value I want, the only way to change the value is by scrolling with the mouse click. But the worst part of this is that after changing the value with the mouse click, the value visible in the field is being reseted to the default value. So even though the real Scale UV on the model is 2, I see 1 in the GUI field all the time (only during the click scrolling I can see the real value, after I release the click it is reseted in the window, on the model I can see that the UV Scale is correct though).


I would like to be able to type for example: 2.5, press enter and change values that way. Is this a bug or maybe this is how it should work? If it's not a bug, please consider changing it to the way I described, because now it's really hard to work with how it is.


The other weird things I have noticed is this: when I go to the UV Editor (the one with the white grid), the grid is blinking all the time which is really annoying :D


If I will find more bugs I will let you know :)


Anyway nice tool :)

Ответ
GameDraw 12 лет назад

Thanks for reporting these issues :) much appreciated and please keep us updated of any issues you encounter


Regarding the UV editing, just untoggle the Instant update checkbox and you will be able to set values :D

Hope this helps out

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Is there any documentattion for BooleanRT script?

Jean Pierre 11 лет назад 0
I would like to know and access BooleanRT's functions and variables via script during runtime. Is there documentation on how to call the and use the component via script?
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an overview for Mobile?

Gunhi 12 лет назад обновлен Bahaa 12 лет назад 1

I'm going to use GameDraw as my main Modelling tool instead of Maya for most of common models.

I had a look on Sci-Fi levels on the asset stores, they both have very high draw calls. So, does GameDraw support mobiles? or do you have any tutorial on combine all individual texture on a scene into one and still keep the UV in right position?

Additionally, GameDraw seems to be not ready for MAC yet. Notice me when it's ready to use on MAC and I will purchase it.


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Отвечен

How to tile UV's

James Hartley 12 лет назад обновлен GameDraw 12 лет назад 0

Hey I was wondering if its possible to have my UV texture tile instead of stretch when I scale the object? I'm making a sidescrolling platformer and I need to be able to have my floor UV textured because it consists of a dirt-looking base with grass ontop coming over the sides a little bit. but when I scale it, the whole texture stretches.

Ответ
GameDraw 12 лет назад

We are adding this in the next update, it is a total rewrite of the system so a lot of good stuff coming on the way!

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Отвечен

No save button

Zach L 12 лет назад обновлен GameDraw 12 лет назад 1

Hi,


I just started using gamedraw free on a simple practice project (Unity Free). The installation seemed to go smoothly, but I've noticed that the Save buttons appear to be missing. In the tutorials, the gear menu has a row for save buttons, but those buttons don't show up for me. I saw in your "Plans" page that free edition doesn't have an "Export" feature, is this what is meant by that?


I'm finding workflow very difficult without this feature, since its difficult to predict when the meshes will be saved or copied, and they often behave erratically. The tutorial assumes that the save buttons are present, so I'm unsure how to proceed.


Also, if its a bug it might be worth mentioning that the same thing occurred for my friend in a separate environment (unity free and gamedraw free).

Image 2

Ответ
GameDraw 12 лет назад

Hi Zach,


Sorry for the late reply, it is very simple to save, you need to drag your edited GameObject to the project view from the hierarchy view and it will create a prefab with the associated mesh next to it, nested game objects with the same mesh name saving is supported in the Pro version.

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Best workflow for buildings you can walk into

Erik Battle 12 лет назад обновлен Ahmad Sawalha 12 лет назад 1

Love this tool!


Ok, so using the great speed modelling tutorials online, I have come up with good workflows for creating exterior buildings and for creating interiors (flipping normals).  For my more complex buildings, I'm using a new scene to show the interior (Skyrim style for lack of better term).  However, I'm looking for the best method/workflow to create a building you can see outside and walk into (look through windows, etc).


What does everyone use here?

Boolean ops to cut out the center of the room (which makes the faces wonky, but seems to work ok)?

Extruding around the center of the room?

Cutting out doorways (but if so, how are you recreating the faces where the tris were cut)?


Any functional or creative ideas are most welcome.


Thanks!


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Исправлен

GameDraw no longer working - Unity for Windows

Ian Fisch 12 лет назад обновлен GameDraw 12 лет назад 3

All of the sudden, I no longer see the little gamedraw icon in the scene view when I click on a game object.


Furthermore, when I choose Modelling->selection->Vertex or Modelling->Selection->Edge, I get the following error:


NullReferenceException: Object reference not set to an instance of an object

GameDrawEditor.GDEditor.get_gui ()

GameDrawEditor.GDEditor.setEdgeSelection ()


Please let me know what to do.  I've deleted the gamedraw files and imported them back into Unity twice already.  Thank you.

Ответ
GameDraw 12 лет назад

It seems Unity stopped drawing custom GUI on top of the scene view and a layout reset was needed to overcome the issue :)



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