Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
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American Airlines Pet Policy

Lelia Mayfield 2 years ago 0

If you want to bring your furry friend with you on a trip, then be sure to check American Airlines Pet Policy before getting started! Here are some tips to ensure your furry friend travels safely and comfortably on his or her next flight.For more information visit our website.

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Ijazah an Online Certification

jazlaansam 3 years ago 0

We are Global Online Quran Teachers, an educational organization that is located in Egypt and was set up in pursuit of spreading the Quran. We aim to teach the Best way to learn Quran Online with the Best Online Quran Teachers, Ijazah in Ad Durrah

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Freelance Project Managers

ashaik fe 4 years ago 0

Are you interested in hiring a freelance project manager? You might need someone to watch over your projects, plan them, and execute them while you handle other matters in your business, but hiring a full time employee is going to be too expensive. If this is the case, then you should look into hiring freelance project managers to assist you with this! Project management can be a time consuming job, and that is why you need someone you can trust to oversee these projects for you.

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How to add texture plz help me

Admin 8 years ago 0
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Under review

I bought gamedraw, it's good, but why are the 102 vertex traffic signs 4 megabytes? How do I reduce them?

Terry Morgan 11 years ago updated by GameDraw 11 years ago 0

I bought gamedraw, it's good, but why are the 102 vertex traffic signs 4 megabytes, how do I reduce them?

Answer
GameDraw 11 years ago

Can you send us more information on it to support@mixeddimensions.net, would love to take a deeper dive into it, however it is only affecting the editor and not your deployment but would love to take a deeper look into it.


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UV Unwrap on Mac (noob needs help)

Charles Howell 11 years ago updated 11 years ago 1

Hello


Hello, 

I am playing around with gamedraw in Unity(mac) for first few times. I am having trouble with UVs for my object. I must be doing something wrong…


I can unwrap and texture a regular cube just fine but when i try a slight more complex shape I get confused…I am including my prefab named runeslate.

I would like to get a texture that I can paint and expect it to keep proportion. Its hard to explain in a message. but I would expect my unwrap for the face of the slate to taller than it is wide. Like a portrait. but when I unwrap i get a perfect square for the face.. 

screenshots

Image 13

Image 12


prefab -


https://dl.dropboxusercontent.com/u/7743792/runeslate.unitypackage



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Completed

Changing UV parameters per face

Mariusz Kowalczyk 11 years ago updated by GameDraw 11 years ago 0

Would be nice if there was an option to make UVs properties working only on the selected faces. I know that I can edit this in the UV editor, but when for example I have a simple cube, and every face is placed on top of the others, it's is really hard or maybe even impossible to select the face I want to change the UV on. I have to make different material to be able to select the face I want and still it would be much easier to use normal transform sliders from the Edit UVs.


Is there any chance that you will add this soon?

Answer
GameDraw 11 years ago

the UV transformation tab now will only apply changes to selected faces when vertices are not actually shared by neighbor triangles 

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Started

Zooming in the UV Editor should center on the mouse cursor or view center.

Alex Chouls 11 years ago updated by GameDraw 11 years ago 3

Zooming is currently quite hard to use. Panning/Zooming should work like the Animation Window to follow Unity conventions.

Answer
GameDraw 11 years ago

We are working on this and hopefully we will have it soon :)

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Completed

What's the easiest way to add collisions?

Terry Morgan 11 years ago updated by GameDraw 11 years ago 1

What's the easiest way to add collisions? I noticed you 'flip faces' on your subway level to make interior, do I just add box colliders to the walls?

Answer
GameDraw 11 years ago

If you have a meshCollider on the object then collision will be completely created in an automated way "not a single click needed :) " whenever you modify your mesh the collider will be modified as well, if you don't have a mesh collider and you want to use other colliders then it should be done manually.



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Completed

Namespace clash

Faikus 11 years ago updated by GameDraw 11 years ago 2

I am having trouble using both GameDraw and Aron Granberg's A* algorithm, because GameDraw puts "Node" and "Mathfx" into the global namespace. Both types are defined in A* as well. A* defines them in its own namespace "Pathfinding". My solution for now is to modify A*'s source code to replace each reference to Node with Pathfinding.Node, but that is cumbersome.


I think GameDraw should either use its own namespace as well or prefix Types whose names are likely to be used by other libraries as well; for example, GDNode instead of Node.

Answer
GameDraw 11 years ago

Mission accomplished :)