+2
Fixed

Please wrap MXD in a Namespace so It doesn't conflict with other assets or the UnityEngine base classes

James LaPenn 10 years ago updated by GameDraw 10 years ago 0

MXD has a few references which appear to conflict with the global namespace.

MXD uses a Space enum, which is identical to the UnityEngine.Space enum, however it causes a name conflict.

Answer

Answer
Fixed

The latest package wraps everything in several namespace:

1-MXD.Core

2-MXD.UnityEditor

3-MXD.Pivot

4-MXD.PivotEditorLib


and we also changed the Space enum to MXDSpace

Answer
Fixed

The latest package wraps everything in several namespace:

1-MXD.Core

2-MXD.UnityEditor

3-MXD.Pivot

4-MXD.PivotEditorLib


and we also changed the Space enum to MXDSpace