Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
+3
Voltooid

Panning the UV Editor feels wrong/backwards.

Alex Chouls 11 jaar geleden bijgewerkt door GameDraw 11 jaar geleden 1

Unity windows use the convention that you're dragging the canvas, so the point you're dragging stays under the cursor. Combine this with zooming not zooming around the cursor and navigation in the UV editor is quite awkward.

Antwoord
GameDraw 11 jaar geleden

We have fixed the Pan, new UV editor features will be added once we get consent from the community on the current GameDraw state =)

+2
Started

zombiegirl

oldbrokenlink 11 jaar geleden bijgewerkt door GameDraw 11 jaar geleden 1
zombiegirl

https://www.assetstore.unity3d.com/#/content/665


does not include a file with frame start and frame length for each animation


Antwoord
GameDraw 11 jaar geleden

We will send you the list and will update the package :)

+2
Started

Can't rotate UV

Marco Otte 10 jaar geleden bijgewerkt door GameDraw 10 jaar geleden 0
Hi,
I seem to have problems using the Edit UV in GameDraw.
No matter what values I type in the text boxes (and the hit say the Rotate button), nothing happens.
I can do it interactively, but that's not accurate enough. I need to be able to enter the values.
Any ideas where I might go wrong?

thanks,

Marco

Antwoord
GameDraw 10 jaar geleden
We are working on a new UV editor that is way better than the current, the next update is coming really soon and it will definitely fix this.
+2

Lightmap manager - selection baking - Unity crash

dualite2 10 jaar geleden 0
Hi,
I'm use Unity 4.34f1 in mac os X 10.9.2.
If i try to click at selection baking in advanced tab of Lightmap Manager Unity crash.
I try to bake total lightmap and no problem with that (by advanced tab Bake button).
However if i select a mesh (fbx) that finish with crash.

Screenshot of the error :

Image 25

+2
Fixed

Please wrap MXD in a Namespace so It doesn't conflict with other assets or the UnityEngine base classes

James LaPenn 10 jaar geleden bijgewerkt door GameDraw 10 jaar geleden 0

MXD has a few references which appear to conflict with the global namespace.

MXD uses a Space enum, which is identical to the UnityEngine.Space enum, however it causes a name conflict.

Antwoord
GameDraw 10 jaar geleden

The latest package wraps everything in several namespace:

1-MXD.Core

2-MXD.UnityEditor

3-MXD.Pivot

4-MXD.PivotEditorLib


and we also changed the Space enum to MXDSpace

+2

Import & Export tools

Jung Lee 10 jaar geleden 0
How to test Export and import features, these are not enabled in free version. i want to export model to .OBJ format, how can i export it, and how would i know that textures will be exported with it because so many softwares or scripts don't export textures with model.
+2
Started

gettin null pointer exception

Roberto Flores 11 jaar geleden bijgewerkt door GameDraw 11 jaar geleden 0

I am getting the following error, while a object is selected.

NullReferenceException

UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Editor/Graphics.cs:1684)

GameDraw.GDManager.OnRenderObject ()

UnityEditor.DockArea:OnGUI()


Unity 4.2.2

Windows 8


also I have to change SelectionMode.Editable to UnityEditor.SelectionMode.Editable was getting compiler error. 

Antwoord
GameDraw 11 jaar geleden

We will look into it, maybe GameDraw and MXD Edit conflict or some other packages but we will fix it ASAP

+2
Beantwoord

Scripting Tutorials

Nathan Franck 11 jaar geleden bijgewerkt door GameDraw 11 jaar geleden 2

Is it possible to do some editing (bsp operations) in script? Is there any documentation on this?

Antwoord
GameDraw 11 jaar geleden

We will be adding this, we are working on an API but we are doing our best to make it easy, some news and demo soon :)

+1
Beantwoord

How do I know which version I have and how to update?

Marco Otte 10 jaar geleden bijgewerkt door GameDraw 10 jaar geleden 0

Just starting to learn your great set of tools!

I was wondering how I can see which version I have and how I would update a new release?

Probably noob questions ;-)


thanks,


Marco

Antwoord
GameDraw 10 jaar geleden
Hi,

Sorry for the late reply, you can update it from the asset store whenever a new asset update shows in the asset manager, the version number will show next to it in the asset manager.
+1

Trying to make a simple room

Rinalds Skudra 9 jaar geleden bijgewerkt door Marcelo Ancelmo 9 jaar geleden 1
So i'm trying to make a room with a doorway. I'm doing the same things from the tutorials but i have the problem that the vertices and triangles dont move when i try to move them.
P.S. I'm using the free version of Unity and the free version of GameDraw.