
Panning the UV Editor feels wrong/backwards.
Unity windows use the convention that you're dragging the canvas, so the point you're dragging stays under the cursor. Combine this with zooming not zooming around the cursor and navigation in the UV editor is quite awkward.

We have fixed the Pan, new UV editor features will be added once we get consent from the community on the current GameDraw state =)

zombiegirl
https://www.assetstore.unity3d.com/#/content/665
does not include a file with frame start and frame length for each animation

Can't rotate UV
I seem to have problems using the Edit UV in GameDraw.
No matter what values I type in the text boxes (and the hit say the Rotate button), nothing happens.
I can do it interactively, but that's not accurate enough. I need to be able to enter the values.
Any ideas where I might go wrong?
thanks,
Marco


Lightmap manager - selection baking - Unity crash
I'm use Unity 4.34f1 in mac os X 10.9.2.
If i try to click at selection baking in advanced tab of Lightmap Manager Unity crash.
I try to bake total lightmap and no problem with that (by advanced tab Bake button).
However if i select a mesh (fbx) that finish with crash.
Screenshot of the error :


Please wrap MXD in a Namespace so It doesn't conflict with other assets or the UnityEngine base classes
MXD has a few references which appear to conflict with the global namespace.
MXD uses a Space enum, which is identical to the UnityEngine.Space enum, however it causes a name conflict.

The latest package wraps everything in several namespace:
1-MXD.Core
2-MXD.UnityEditor
3-MXD.Pivot
4-MXD.PivotEditorLib
and we also changed the Space enum to MXDSpace

Import & Export tools

gettin null pointer exception
I am getting the following error, while a object is selected.
NullReferenceException
UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Editor/Graphics.cs:1684)
GameDraw.GDManager.OnRenderObject ()
UnityEditor.DockArea:OnGUI()
Unity 4.2.2
Windows 8
also I have to change SelectionMode.Editable to UnityEditor.SelectionMode.Editable was getting compiler error.

We will look into it, maybe GameDraw and MXD Edit conflict or some other packages but we will fix it ASAP

Scripting Tutorials
Is it possible to do some editing (bsp operations) in script? Is there any documentation on this?

We will be adding this, we are working on an API but we are doing our best to make it easy, some news and demo soon :)

How do I know which version I have and how to update?
Just starting to learn your great set of tools!
I was wondering how I can see which version I have and how I would update a new release?
Probably noob questions ;-)
thanks,
Marco

Sorry for the late reply, you can update it from the asset store whenever a new asset update shows in the asset manager, the version number will show next to it in the asset manager.

Trying to make a simple room
P.S. I'm using the free version of Unity and the free version of GameDraw.
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