Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
0
À l'étude

Paint Texture scroll bug

Pat Hudson il y a 12 ans mis à jour par GameDraw il y a 12 ans 0
Think I found a bug in Paint Texture with scroll bars or a paint bucket tool and other drawing tools leak to the screen.

How to reproduce:
Edit UV's
UV Editor
Paint Texture window
click on paint bucket or draw tool
when I click on the scroll bars to scroll the windows up/down/ left/right it paints the window with the current color or draws.

also paint bucket leaked out of lines that look solid with no breaks.


Hope that helps.

Solution
GameDraw il y a 12 ans

Hi Pat,


Thanks for reporting this, we will be checking this immediately.


regards,

Bahaa

0

Texturing not working properly

StewartB il y a 12 ans 0

At the moment I'm using DAZ Hexagon 2.5.1 on Mac to model some props, and importing them into Unity to do texturing using GameDraw, since the Hexagon UV unwrapper isn't that great. GameDraw works like a charm and everything's fine UNTIL I close Unity. When I open up my project again, on all props I've textured using GameDraw, the entire texture is shown on each face, giving complex props the look of having one single colour.


I'm wondering if anyone could let me know if they've had the same experience. Chances are I'm doing something wrong. I'm hoping it's not a GameDraw bug.

0
Corrigé

Tmp file, not ok

SubKiller974 il y a 12 ans mis à jour par GameDraw il y a 12 ans 0

Hi,


i'm new member for GameDraw, and when i try to download to WareHouse ''CityBuildingPart01'' from Unity, Unity have crash !

It seem that the tempory files is bad, i had a disconnexion, and when i try to reload, he just try to decompress and crash.

Is there a way to delete tempory files to reload correctly ?


p.s: Good Work for GameDraw.


Regards.

Solution
GameDraw il y a 12 ans

you can delete the temp file under Assets/MXDAssets folder

0

How to install gamedraw

owusu manu richard il y a 11 ans mis à jour par Ahmad3D il y a 11 ans 1
i need in the downlaod asset warehouse
0
À l'étude

optimize mesh bug

luyask lolo il y a 12 ans mis à jour par GameDraw il y a 12 ans 1

hi, whenever I try to optimize mesh by pressing Initialize then I got the bug like this:

NullReferenceException: Object reference not set to an instance of an object

GameDrawEditor.DecimateEditor.UnCollapse (GameDrawEditor.DecimateHistory his)

GameDrawEditor.DecimateEditor.DoProgressiveMesh (Single ratio)

GameDrawEditor.DecimateEditor.Calculate (UnityEngine.Mesh tmpMesh)

GameDrawEditor.GDDecimator.DrawGUI ()

GameDrawEditor.GDEditor.DrawOptimizeGUI ()

GameDrawEditor.GDEditor.DrawOptimizeGUIWindow (Int32 id)

UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)

UnityEngine.GUI+_Window.Do ()

UnityEngine.GUI.BeginWindows (Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)

UnityEditor.EditorGUIInternal.BeginWindowsForward (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)

UnityEditor.EditorWindow.BeginWindows ()

UnityEditor.SceneViewOverlay.Begin ()

UnityEditor.SceneView.OnGUI ()

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)


and this:


MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.

Your script should either check if it is null or you should not destroy the object.

UnityEngine.GameObject.GetComponent[MeshFilter] ()

GameDrawEditor.GDDecimator.checkSharedMeshIsSet ()

GameDrawEditor.GDDecimator.DrawGUI ()

GameDrawEditor.GDEditor.DrawOptimizeGUI ()

GameDrawEditor.GDEditor.DrawOptimizeGUIWindow (Int32 id)

UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)

UnityEngine.GUI+_Window.Do ()

UnityEngine.GUI.BeginWindows (Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)

UnityEditor.EditorGUIInternal.BeginWindowsForward (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)

UnityEditor.EditorWindow.BeginWindows ()

UnityEditor.SceneViewOverlay.Begin ()

UnityEditor.SceneView.OnGUI ()

System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)



In Create new models section: when I choose Primitives, there is nothing to choose, but when I try this with unity4 then it works. When I choose Utilities, I try to assign 2 textures that are imported, then press Execute , no mesh get generated, just an empty gameobject get created, and sometime there is a bug thrown


I use unity free 3.5.7f with plugin iOS and android basic and gamedraw pro

What did I do wrong?

Solution
GameDraw il y a 12 ans

Hi,


Regarding the decimation, can you send me the file you are trying to optimize if possible! if not is it a skinned mesh? what is the vertex and triangle count on the mesh?


for inst3D, make sure that the areas you want to ignore are with an alpha channel equal to zero and make sure that the textures import settings are readable and the texture format is ARGB32.





0
Commencé

Cap Mesh

Francisco Toledo il y a 12 ans mis à jour par GameDraw il y a 12 ans 0

Is it possible to cap a mesh curretly with GameDraw? It's an important feature for modeling.

Solution
GameDraw il y a 12 ans

you can select 3 vertices and then a new button called Cap will appear once click the 3 vertices will create a new face, the orientation of the face depends on the order of the selection.


we will have more advanced face generation tools by december.


0
Commencé

Move Pivot

Jimww il y a 12 ans mis à jour par GameDraw il y a 12 ans 4

Whenever I try to move the pivot, the object jumps around and I'm unable to do so (latest osx, gamedraw pro).  Does this feature work?

Solution
GameDraw il y a 12 ans

Hi Jim,


Make sure your handles are on the pivot\Global mode, this should solve the issue for you, if any other than that it will not be correctly handled.


What we will do is that we will try to make this change automatically but as I know for now there is no exposed API for this by Unity but we will try to do our best to workaround it.

0

Combining models

Gregory Poisson il y a 11 ans 0
I've got a few meshes I'd like to combine into one game object and optimize the polys, but when I click Optimization > Combine > Advanced > Selection (Combine Materials), instead of getting an atlas save window, my model disappears. Any thoughts on how to fix that?
0
Résolu

Any combine mesh function?

이철중 il y a 12 ans mis à jour par GameDraw il y a 12 ans 2

In Z-brush, I always work with mirrored object, and it does apply the other side's change in real-time. Is there anything like that?

If not, I hope there is mesh combine function at least

Solution
GameDraw il y a 12 ans

Yes, you can find it under the gamedraw menu->Optimization-> combine


Hope my answer helps.

0
À l'étude

Existing two meshes into one mesh?

이철중 il y a 12 ans mis à jour par GameDraw il y a 12 ans 0

I've tried combined mesh but it seems batching works only in case of optimization.

If I want to keep modify meshes, it does't support. - As I mentioned, it crashes unity.

I want my mirrored meshes in same object.

So that i can make only one side shape and duplicate it.


Any solution??


Solution
GameDraw il y a 12 ans

Can you send us more details or sample objects to support@mixeddimensions.net