tag:userecho.com,2024-03-29:/feeds/topics/fr//GameDraw2022-09-13T05:59:38+00:00tag:gamedraw.userecho.com,2022-09-13:/communities/1/topics/98-american-airlines-pet-policy/2022-09-13T05:59:38+00:002022-09-13T05:59:38+00:00American Airlines Pet Policy [idées] <p>If you want to bring your furry friend with you on a trip, then be sure to check <a href="https://www.airlinespetpolicy.com/airlines/american-airlines-pet-policy.html">American Airlines Pet Policy</a> before getting started! Here are some tips to ensure your furry friend travels safely and comfortably on his or her next flight.For more information visit our website.</p><p></p><br/><br/>suggéré par : Lelia MayfieldLelia Mayfieldhttps://gamedraw.userecho.com/users/144-lelia-mayfield/topics/tag:gamedraw.userecho.com,2021-04-27:/communities/1/topics/95-ijazah-an-online-certification/2021-04-27T08:19:53+00:002021-04-27T08:19:53+00:00Ijazah an Online Certification [idées] <p><font><font>We are Global Online Quran Teachers, an educational organization that is located in Egypt and was set up in pursuit of spreading the Quran. </font><font>We aim to teach the Best way to learn Quran Online with the Best Online Quran Teachers, <strong><a href="https://www.onlinequranteachers.com/course/ijazah-in-ad-durrah/">Ijazah in Ad Durrah</a></strong></font></font></p><br/><br/>suggéré par : jazlaansamjazlaansamhttps://gamedraw.userecho.com/users/141-jazlaansam/topics/tag:gamedraw.userecho.com,2020-10-19:/communities/1/topics/94-freelance-project-managers/2020-10-19T12:20:34+00:002020-10-19T12:20:34+00:00Freelance Project Managers [idées] <p>Are you interested in hiring a <a href="https://www.fieldengineer.com/c1/hire-freelance-project-managers">freelance project manager</a>? You might need someone to watch over your projects, plan them, and execute them while you handle other matters in your business, but hiring a full time employee is going to be too expensive. If this is the case, then you should look into hiring freelance project managers to assist you with this! Project management can be a time consuming job, and that is why you need someone you can trust to oversee these projects for you.</p><br/><br/>suggéré par : ashaik feashaik fehttps://gamedraw.userecho.com/users/140-ashaik-fe/topics/tag:gamedraw.userecho.com,2016-08-05:/communities/1/topics/1-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-meshfiltereditoronenable/2016-08-05T13:29:26+00:002016-08-05T13:29:26+00:00NullReferenceException: Object reference not set to an instance of an object
MeshFilterEditor.OnEnable () [bugs] [commencé]<p>This exception appears whenever I select a Game Object in the editor window. It does not seem to have a negative effect, but it is very annoying to see it pop up all the time.</p><p><br></p><p>Anywho, great product BTW!</p><p><br></p><p>I'm running Unity 3D 4.3, OS X10.9, and Game Draw from the MXD Bundle.</p><br/><br/> Lucky Rathod a répondu:<br/><p>N<a href="http://gamedraw.userecho.com/topics/1-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-meshfiltereditoronenable/">ullReferenceException: Object reference not set to an instance of an object MeshFilterEditor.OnEnable ()</a></p><p><br></p><p>This exception appears whenever I select a Game Object in the editor window. It does not seem to have a negative effect, but it is very annoying to see it pop up all the time.<br></p><p><br></p>Charles Kyu Copprellhttps://gamedraw.userecho.com/users/78-charles-kyu-copprell/topics/tag:gamedraw.userecho.com,2016-08-04:/communities/1/topics/36-download-not-possible/2016-08-04T15:03:17+00:002016-08-04T15:03:17+00:00Download not Possible [bugs] [corrigé]<p>Hello,</p><p><br></p><p>I'm sorry I have to contact you.</p><p>But I'm not able to test your GameDraw which I really would like to test.</p><p><br></p><p>Everytime I try to download in Asset Store (Which is extreeeemly slow and freezes unity) I get an Unity crash. </p><p>Half of GameDraw is installed seems like it. But not the graphics.</p><p>Would be nice if you could just send me the free package or something.</p><p><br></p><p>I hope you can help me, </p><p>thanks</p><br/><br/> Lucky Rathod a répondu:<br/><p>Hello,</p><p>I want to download GameDraw but in unity asset store that GameDraw package is depricated....</p><p>So please can you give me link from where i can download GameDraw.......</p>Tobias Zimmerlinhttps://gamedraw.userecho.com/users/5-tobias-zimmerlin/topics/tag:gamedraw.userecho.com,2016-06-14:/communities/1/topics/93-how-to-add-texture-plz-help-me/2016-06-14T08:53:46+00:002016-06-14T08:53:46+00:00How to add texture plz help me [idées] <br/><br/>suggéré par : AdminAdminhttps://gamedraw.userecho.com/users/138-admin/topics/tag:gamedraw.userecho.com,2015-05-03:/communities/1/topics/8-unity-50-support/2015-05-03T17:43:08+00:002015-05-03T17:43:08+00:00unity 5.0 support [idées] some errors by import the asset into unity 5.0<br/><br/>suggéré par : timtalertimtalerhttps://gamedraw.userecho.com/users/134-timtaler/topics/tag:gamedraw.userecho.com,2015-02-09:/communities/1/topics/66-older-verison-for-unity-357/2015-02-09T21:55:03+00:002015-02-09T21:55:03+00:00older verison for Unity 3.5.7 [questions] [résolu]I am running 3.5.7, with an older version of GameDraw. I saw an update, but missed it, as now the update requires 4.1, and my company won't spring for that yet! Do you have older copies I can download. Asset Store puts REQUIRES UPDATE to 4.1 and I am stuck<br><p><br></p><br/><br/> Marcelo Ancelmo a répondu:<br/><font>Problema com os Vértices e Triângulos NÃO se movem </font><br><font>estou usando uma versão gratuita GameDraw. na Unity 4.6.2f1 free ajuda ai</font><br>WAR66https://gamedraw.userecho.com/users/59-war66/topics/tag:gamedraw.userecho.com,2015-02-09:/communities/1/topics/69-trying-to-make-a-simple-room/2015-02-09T21:13:09+00:002015-02-09T21:13:09+00:00Trying to make a simple room [questions] So i'm trying to make a room with a doorway. I'm doing the same things from the tutorials but i have the problem that the vertices and triangles dont move when i try to move them.<br>P.S. I'm using the free version of Unity and the free version of GameDraw.<br/><br/> Marcelo Ancelmo a répondu:<br/><font>tenho esse mesmo problema aqui os vértices e triângulos não se mover quando eu tente movê-los. oq fazer ??????</font>Rinalds Skudrahttps://gamedraw.userecho.com/users/127-rinalds-skudra/topics/tag:gamedraw.userecho.com,2015-02-01:/communities/1/topics/48-how-to-uninstall-gamedraw-to-do-a-fresh-install/2015-02-01T17:06:55+00:002015-02-01T17:06:55+00:00How to uninstall GameDraw to do a fresh install? [bugs] [commencé]Hi,<br>I'm running into some serious lag problems because of GameDraw on my Mac (both Unity Pro and GameDraw are the latest versions).<br>After about 30-45min work, the entire computer freezes for about 30s. There are no other programs running, clean reboot, etc. Running a Unity project without the MXD Bundle - GameDraw installed does not show this problem.<br>So I figured I uninstall the entire Bundle and reinstall it. But...<br>I've deleted the files from my project, but I still see the GameDraw menu. Am I missing something that needs to be deleted for a full uninstall of GameDraw?<br><br>By the way, I love GameDraw even with the current bugs!<br><br>Marco<br><br/><br/> Talisman Skulls a répondu:<br/>If you haven't fixed it yet there is a problem if you saved a project after installing GameDraw . <br><br>If you saved the project when closing after using the ClearCache only reveals the hidden folders, (Which to me is a bit of a questionable thing to say the least if its a Plug-In and sounds sketchy). You have to delete the folder GameDraw when the Cache makes it visible in Assets. <br><br>If you did not delete the folder saying GameDraw in the Assets panel first then remove it from the Plug-In folder in the projects, it will bug things up. You have to NOT SAVE a project or any models you barely managed to produce with it) prior to its install when closing out Unity. That also means throwing out any models made with it in the scene as they are linked to the GameDraw program itself so after removal the models will give you errors.<br><br>So basically whatever project you used it in is toast. That's why so many have thrown out entire projects. But you do not need to Uninstall and Reinstall Unity itself. <br><br>When you start a New project after ripping GameDraw out manually from the Plug-In folder it will no longer be in the main menu. Drop a cube or something in a scene from GameObject and select it. if nothing happens it is gone. But you Absolutely Have to remove it from the Plug-In folder before starting Unity back up or it won't go away.<br><br>Marco Ottehttps://gamedraw.userecho.com/users/81-marco-otte/topics/tag:gamedraw.userecho.com,2014-11-29:/communities/1/topics/46-asset-warehouse-issue/2014-11-29T12:52:59+00:002014-11-29T12:52:59+00:00Asset Warehouse issue [bugs] [corrigé]I cannot access the Warehouse in GameDraw. I want to be able to access the 3D models in the warehouse.<br/><br/> Mehran Taherimoud a répondu:<br/>MXD Asset access simply doesn't work. In Unity Editor I go to GameDraw->Warehouse and then a tab called MXD Assets is shown. THere are two options (Register, Login) and none of them worked for me. Nothing shown. Also when I login to the marketplace.mxd3d.com in Chrome web browser no download link is visible. I need GameDraw Support to help me solve this problem ASAP.Armando Gutierrezhttps://gamedraw.userecho.com/users/91-armando-gutierrez/topics/tag:gamedraw.userecho.com,2014-06-19:/communities/1/topics/72-undo-support/2014-06-19T19:08:32+00:002014-06-19T19:08:32+00:00Undo support? [bugs] [commencé]I heard that undo support is not available for GameDraw now or it's fixed? I used 4.3.0f4 Unity not a new updates. Is it available on new updates?<br/><br/> Sebastian Monroy a répondu:<br/>I'm finding development pretty tedious without the undo feature and it has been half of a year since you said it would be available soon. Do you have an estimate of when it will be released?Alanj2007https://gamedraw.userecho.com/users/83-alanj2007/topics/tag:gamedraw.userecho.com,2014-06-04:/communities/1/topics/20-better-undoredo-support/2014-06-04T00:50:12+00:002014-06-04T00:50:12+00:00Better Undo/Redo support. [idées] [prévu]<p>Most of the editing I've done so far doesn't support Undo/Redo.</p><p><br></p><p>Instead you end up undoing other Unity actions which can lock up Game Draw. E.g., you Undo the creation of the game object you're editing in Game Draw, leading to NullReferenceErrors and a frozen window that can only be fixed by resetting the layout.</p><br/><br/> cmx2us a répondu:<br/>Taking a while huh?Alex Choulshttps://gamedraw.userecho.com/users/25-alex-chouls/topics/tag:gamedraw.userecho.com,2014-06-03:/communities/1/topics/54-combining-models/2014-06-03T22:23:54+00:002014-06-03T22:23:54+00:00Combining models [questions] I've got a few meshes I'd like to combine into one game object and optimize the polys, but when I click Optimization > Combine > Advanced > Selection (Combine Materials), instead of getting an atlas save window, my model disappears. Any thoughts on how to fix that?<br/><br/>suggéré par : Gregory PoissonGregory Poissonhttps://gamedraw.userecho.com/users/109-gregory-poisson/topics/tag:gamedraw.userecho.com,2014-06-01:/communities/1/topics/34-how-do-i-export-models/2014-06-01T04:51:27+00:002014-06-01T04:51:27+00:00How do I export models? [questions] I have multiple pieces (like a cylinder, a sphere, and a cube) that, together, make up a model. I can't export all of them together because they're not one object. If i collect two of the three pieces and group them under one piece, than when I export it, when imported it is only the piece that all of the other pieces were grouped under.<br><br>How do I combine/join all of the separate pieces of a model into one, in order to export the entire model?<br/><br/>suggéré par : cmx2uscmx2ushttps://gamedraw.userecho.com/users/107-cmx2us/topics/tag:gamedraw.userecho.com,2014-05-26:/communities/1/topics/60-how-to-install-gamedraw/2014-05-26T07:14:06+00:002014-05-26T07:14:06+00:00How to install gamedraw [questions] i need in the downlaod asset warehouse<br/><br/> Ahmad3D a répondu:<br/>Hello, <br><br>Please send me your email to support@MXD3D.com to send you access to warehouse.<br><br>owusu manu richardhttps://gamedraw.userecho.com/users/106-owusu-manu-richard/topics/tag:gamedraw.userecho.com,2014-05-26:/communities/1/topics/51-i-cant-zoom-in-to-edit-my-model/2014-05-26T07:12:07+00:002014-05-26T07:12:07+00:00I can't zoom in to edit my model. [bugs] When I zoom in the model starts to disappear, so I can't edit my model close-up. It's hard to explain, here is a picture.<img src="/s/attachments/6572/1/107/9358163fc7fa11f76d571c7cda96717b.png"><br/><br/> Ahmad3D a répondu:<br/>Hello cmx2us,<br><br>This issue you're facing is from Unity3D, it's not from the GameDraw itself. I think the problem is your model is too small. try to scale it up.<br>cmx2ushttps://gamedraw.userecho.com/users/107-cmx2us/topics/tag:gamedraw.userecho.com,2014-03-27:/communities/1/topics/43-lightmap-manager-selection-baking-unity-crash/2014-03-27T02:51:29+00:002014-03-27T02:51:29+00:00Lightmap manager - selection baking - Unity crash [bugs] Hi,<br>I'm use Unity 4.34f1 in mac os X 10.9.2.<br>If i try to click at selection baking in advanced tab of Lightmap Manager Unity crash.<br>I try to bake total lightmap and no problem with that (by advanced tab Bake button).<br>However if i select a mesh (fbx) that finish with crash.<br><br>Screenshot of the error :<br><br><img src="/s/attachments/6572/1/0/0c4b810b65f3131b234654974a3d4d94.png"><br><br><br/><br/>suggéré par : dualite2dualite2https://gamedraw.userecho.com/users/98-dualite2/topics/tag:gamedraw.userecho.com,2014-03-13:/communities/1/topics/23-gamedraw-export-as-obj-problems-scale/2014-03-13T18:36:52+00:002014-03-13T18:36:52+00:00GameDraw export as OBJ problems (scale) [questions] [résolu]Hi baha,<br><br>i'm facing problems with exporting Meshes into .OBJ Files.<br>The scale is totally out of control (models are longer, bigger or sometimes completely different).<br><br>I've already tried different projects und always rebuilded the mesh before export...<br>Today I've modeled a door and did some extrudes.. after exporting it was a Cube with extrudes on it <img alt="" title="Confused"><br><br>another question.. i've bought the MXD Bundle on unity asset store<br>it contains MXD Edit and GameDraw ..which one is better for 3d modelling puporses?<br><br>thanks in advance<br>DennG<br/><br/> GameDraw a répondu:<br/>Hi Dennis,<br><br>The scale is dependent on the transform so mixing between editing the geometry and editing the scale in the transform will result with the illusion of a different shape than what you are actually editing, it is important when editing to have the transform with an identity values but we will have a save option that fixes this automatically in the new version.<br><br>MXD Edit represents the new structure of the upcoming version of GameDraw, it is faster and supports undo well, these characteristics will be available in the new version of GameDraw.<br><br>Finally, sorry for the late reply :)<br>Dennis Ghttps://gamedraw.userecho.com/users/80-dennis-g/topics/tag:gamedraw.userecho.com,2014-03-08:/communities/1/topics/27-is-there-any-documentattion-for-booleanrt-script/2014-03-08T15:16:55+00:002014-03-08T15:16:55+00:00Is there any documentattion for BooleanRT script? [questions] I would like to know and access BooleanRT's functions and variables via script during runtime. Is there documentation on how to call the and use the component via script?<br/><br/>suggéré par : Jean PierreJean Pierrehttps://gamedraw.userecho.com/users/96-jean-pierre/topics/tag:gamedraw.userecho.com,2014-02-05:/communities/1/topics/5-decimate/2014-02-05T18:21:18+00:002014-02-05T18:21:18+00:00decimate [questions] Hello,<br><br>I'm using booleanRT boolean difference operations in a script, but from a 400 mesh vertices mesh and 600 vertices object mesh, it generates a 16.000 vertices mesh.<br>Is there a way to reduce te poly count (decimate the mesh) indide the script? <br/><br/>suggéré par : Enric Del MolinoEnric Del Molinohttps://gamedraw.userecho.com/users/95-enric-del-molino/topics/tag:gamedraw.userecho.com,2014-01-27:/communities/1/topics/24-import-export-tools/2014-01-27T09:39:00+00:002014-01-27T09:39:00+00:00Import & Export tools [questions] How to test Export and import features, these are not enabled in free version. i want to export model to .OBJ format, how can i export it, and how would i know that textures will be exported with it because so many softwares or scripts don't export textures with model.<br/><br/>suggéré par : Jung LeeJung Leehttps://gamedraw.userecho.com/users/94-jung-lee/topics/tag:gamedraw.userecho.com,2014-01-15:/communities/1/topics/6-i-cant-access-the-model-warehouse/2014-01-15T09:02:47+00:002014-01-15T09:02:47+00:00I cant access the Model Warehouse [bugs] [commencé]Hi I recently purchased the MXD Bundle and I am trying to access the Model Warehouse but I cant seem to Login or register for it via Unity, I also cant find any browser version of it so I assume you need to access it via Unity.<br><br>Please any help on the matter would be greatly appreciated.<br><br/><br/> GameDraw a répondu:<br/>We are migrating to new servers and building a much stronger backend for that you can't access it but we will provide other means for you to access the warehouse for the meantime, my colleague will answer your email tomorrow with other ways to access the warehouse.Skobbejak Gameshttps://gamedraw.userecho.com/users/92-skobbejak-games/topics/tag:gamedraw.userecho.com,2014-01-14:/communities/1/topics/58-free-version-extrude-doesnt-work/2014-01-14T19:13:25+00:002014-01-14T19:13:25+00:00Free Version "extrude" doesn't work! [questions] [résolu]Hello,<br><br>I am using the free version of gamedraw, but i cant get "extrude" to work, everything else runs properly! My actions: <br><br><ol><li>activate the gamedraw menu(having a cube selected)</li><li>activate edit>triangle</li><li>select a triangle(of the cube)</li><li>click on extrude"the gui info shows up"</li><li>cant extrude the triangles with the arrow(it doesnt let me move them)</li></ol>What could i possibly do wrong? (Unity v 4.3.1f1)<br><br/><br/> GameDraw a changé l'état en Résolu Hasan Bushhttps://gamedraw.userecho.com/users/84-hasan-bush/topics/tag:gamedraw.userecho.com,2013-12-21:/communities/1/topics/21-how-to-use-the-slice-tool/2013-12-21T23:19:03+00:002013-12-21T23:19:03+00:00How to use the slice tool ? [questions] I am not able to move the slicing plane. Is there a way to manually input its translation ?<br/><br/>suggéré par : Simon LebettreSimon Lebettrehttps://gamedraw.userecho.com/users/89-simon-lebettre/topics/tag:gamedraw.userecho.com,2013-12-15:/communities/1/topics/55-undo-doesnt-work-in-unity-431/2013-12-15T14:04:23+00:002013-12-15T14:04:23+00:00Undo doesn't work in Unity 4.3.1 [questions] [résolu]I've installed 4.2.2 to check .. it's working there.<br>Installed 4.3.1 again and still no Undo in GameDraw<br><br>Please help me!<br><br/><br/> GameDraw a changé l'état en Résolu Dennis Ghttps://gamedraw.userecho.com/users/80-dennis-g/topics/tag:gamedraw.userecho.com,2013-12-15:/communities/1/topics/11-missing-mesh-filter/2013-12-15T14:03:26+00:002013-12-15T14:03:26+00:00Missing mesh filter [bugs] [prévu]Hi,<br>I'm running the latest Unity Pro version and have just downloaded the Dec5 update of GameDraw.<br>When I (for instance) create a new mesh using the Boolean option in GameDraw (like cutting out windows and doors for a wall), the inspector shows a mesh (say wall_front) but in the Mesh List there is no such mesh. So when I copy-and-paste the object to another scene, I get the error of a Missing Mesh.<br>The meshes do show alright, and I can further edit them okay, but apparently the newly created mesh is not really saved?<br><br>This also prevents me (I think) of create a prefab of a whole bunch of objects (under 1 parent) that contains several boolean created objects.<br><br>Any ideas how to get the meshes to actually be saved?<br><br>Marco<br><br><br/><br/> GameDraw a changé l'état en Prévu Marco Ottehttps://gamedraw.userecho.com/users/81-marco-otte/topics/tag:gamedraw.userecho.com,2013-12-15:/communities/1/topics/65-cant-rotate-uv/2013-12-15T14:02:18+00:002013-12-15T14:02:18+00:00Can't rotate UV [bugs] [commencé]Hi,<br>I seem to have problems using the Edit UV in GameDraw.<br>No matter what values I type in the text boxes (and the hit say the Rotate button), nothing happens.<br>I can do it interactively, but that's not accurate enough. I need to be able to enter the values.<br>Any ideas where I might go wrong?<br><br>thanks,<br><br>Marco<br><br><br/><br/> GameDraw a changé l'état en Commencé Marco Ottehttps://gamedraw.userecho.com/users/81-marco-otte/topics/tag:gamedraw.userecho.com,2013-12-10:/communities/1/topics/38-problem-with-booleans/2013-12-10T15:32:46+00:002013-12-10T15:32:46+00:00Problem with booleans [idées] [à l'étude]<p>Hi</p><p>I keep running into the same problem with booleans in GameDraw.</p><p>I create a cube, then I cut out (subtract) using another smaller cube so I'm left with a cube with a rectangular dent (not through-and-through).</p><p>That works fine.</p><p>Now I want to cut out a shallow half cylinder from the result of the previous boolean operation.</p><p>So I take that result, create a thin cylinder and place it halfway into the newly created cube (from the first boolean). Then I tell GameDraw to subtract again. Now instead of a new result it creates a null-object (at (0,0,0)) and throws these errors:</p><p><br></p><p></p><p>transform.position assign attempt for 'door_cut' is not valid. Input position is { NaN, NaN, NaN }.</p><p>UnityEngine.Transform:set_position(Vector3)</p><p>GameDrawEditor.PivotManager:CenterObjectPivot(GameObject)</p><p>GameDrawEditor.BooleanEditor:drawBooleanOperations()</p><p>GameDrawEditor.GDEditor:DrawBooleanGUIWindow(Int32)</p><p>UnityEditor.DockArea:OnGUI()</p><br><p></p><p></p><p>UnityException: You can generate UVs only for meshes with vertices inited.</p><p>UnityEditor.Unwrapping.GeneratePerTriangleUV (UnityEngine.Mesh src, UnwrapParam settings)</p><p>UnityEditor.Unwrapping.GeneratePerTriangleUV (UnityEngine.Mesh src)</p><p>GameDrawEditor.BooleanEditor.drawBooleanOperations ()</p><p>GameDrawEditor.GDEditor.DrawBooleanGUIWindow (Int32 id)</p><p>UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)</p><p>UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)</p><p>UnityEditor.DockArea:OnGUI()</p><br><p></p><p><br></p><br/><br/> GameDraw a répondu:<br/>Can you send me the objects and a scene with the exact state that is causing the issueDutchottiehttps://gamedraw.userecho.com/users/76-dutchottie/topics/tag:gamedraw.userecho.com,2013-12-05:/communities/1/topics/49-zombie-fully-rigged/2013-12-05T11:55:04+00:002013-12-05T11:55:04+00:00zombie fully rigged [questions] [résolu]<p><a href="http://u3d.as/content/mixed-dimensions/zombie-fully-rigged/1Qw">http://u3d.as/content/mixed-dimensions/zombie-fully-rigged/1Qw</a><br></p><p><br></p><p>Does not have a list of frames for different animations. I can't really find an idle-animation, am I missing it?</p><p><br></p><p>Also the link to youtube does not work. </p><p><br></p><p>Also, check out the scene included. The lights are off, there's a box that maybe should be under the zombie but isn't. </p><br/><br/> GameDraw a répondu:<br/>The package on the asset store was updated with the animation separated, sorry for the delayMikael Högströmhttps://gamedraw.userecho.com/users/74-mikael-hogstrom/topics/tag:gamedraw.userecho.com,2013-12-05:/communities/1/topics/50-does-the-mdx-bundle-now-on-sale-in-the-asset-store-include-the-pro-or-standard-version-of-gamedraw/2013-12-05T07:53:13+00:002013-12-05T07:53:13+00:00Does the MDX Bundle now on sale in the Asset Store include the Pro or Standard version of GameDraw? [questions] [résolu]<p>Does the MDX Bundle now on sale in the Asset Store include the Pro or Standard version of GameDraw?<br></p><br/><br/> GameDraw a changé l'état en Résolu Dan Huffmanhttps://gamedraw.userecho.com/users/71-dan-huffman/topics/tag:gamedraw.userecho.com,2013-12-05:/communities/1/topics/73-how-do-i-know-which-version-i-have-and-how-to-update/2013-12-05T07:52:27+00:002013-12-05T07:52:27+00:00How do I know which version I have and how to update? [questions] [résolu]<p>Just starting to learn your great set of tools!</p><p>I was wondering how I can see which version I have and how I would update a new release?</p><p>Probably noob questions ;-)</p><p><br></p><p>thanks,</p><p><br></p><p>Marco</p><br/><br/> GameDraw a changé l'état en Résolu Marco Ottehttps://gamedraw.userecho.com/users/73-marco-otte/topics/tag:gamedraw.userecho.com,2013-12-05:/communities/1/topics/25-in-unity-ver43-mesh-selecting-fires-error/2013-12-05T07:49:45+00:002013-12-05T07:49:45+00:00In Unity ver.4.3 mesh selecting fires error [bugs] [à l'étude]<p>When the new fix will be for latest version of Unity (version 4.3)?</p><p>In this version selecting mesh fires error.<br></p><br/><br/> GameDraw a changé l'état en À l'étude George Chokhonelidzehttps://gamedraw.userecho.com/users/75-george-chokhonelidze/topics/tag:gamedraw.userecho.com,2013-12-05:/communities/1/topics/4-how-to-use-booleanrt/2013-12-05T07:49:32+00:002013-12-05T07:49:32+00:00how to use BooleanRT [questions] [à l'étude]I bought the MXD Bundle assets to use the BooleanRT package last month.<br>I just follow the below video to do the same thing, but when i click the [Execute] button in <br>the unity4.2.2's Boolean RT(Script) Inspector as same as the 49th seconds in the video, <br>the [Target] GameObject doesn't display anythings.<br>Please see attached screenshots.<br>Can you help me? or give me a sample scene?<br><a href="http://www.youtube.com/watch?v=TSNadFy9W_0">http://www.youtube.com/watch?v=TSNadFy9W_0</a><br>Best Regards,<br>ryu<br><img src="/s/attachments/6572/1/79/1442adbf6840a09bebfd5e19cf05aac8.png"><img src="/s/attachments/6572/1/79/578b648b67327449be66f2d04136fcda.png"><img src="/s/attachments/6572/1/79/382c86d474c686c2099254c36024794c.png"><br><br/><br/> GameDraw a répondu:<br/>Are you getting any error logs?yugo ryuhttps://gamedraw.userecho.com/users/79-yugo-ryu/topics/tag:gamedraw.userecho.com,2013-11-11:/communities/1/topics/15-gamedraw-messes-up-lights-usage/2013-11-11T18:07:27+00:002013-11-11T18:07:27+00:00Gamedraw messes up lights usage [bugs] [à l'étude]<p></p><p></p><p><img src="/s/attachments/6572/1/70/ad9f1d0dcf78ed64205cb5b60b10661d.png"></p><p></p><p></p><p></p><p></p><p> <img src="/s/attachments/6572/1/70/19222fca18274dff79229cae94701552.png"></p><p><img src="/s/attachments/6572/1/70/4a9403e28a12419ebdea2b0cba47343f.png"></p><p></p><p></p><p></p><p></p><p>I have Unity 4.2.2, I bought the MXD asset bundle in the Unity Asset Store. I have found an issue that only happens when Gamedraw is present in the project. See the attached images. The lighting gets messed up on EVERY object Gamedraw touches, this is extremely simple to reproduce, just follow the same procedure I explained in the attached images (I have not edited the sphere at all). I tried using the "Generate lightmap" option in the UV panel, the sphere looks even uglier with similar problems. I have updated to the latest Gamedraw version available in the asset store a minute ago to check if the issue was fixed, unfortunately no. Please fix this, your tool is great but is completely unusable with this bug.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><br></p><p></p><br/><br/> GameDraw a répondu:<br/><p>This is due to normal recalculation, there is a smooth normals option that will smooth the normals which will result in the original look. we will add normal editing soon</p>Gustavo Díazhttps://gamedraw.userecho.com/users/70-gustavo-diaz/topics/tag:gamedraw.userecho.com,2013-11-11:/communities/1/topics/40-please-wrap-mxd-in-a-namespace-so-it-doesnt-conflict-with-other-assets-or-the-unityengine-base/2013-11-11T16:28:05+00:002013-11-11T16:28:05+00:00Please wrap MXD in a Namespace so It doesn't conflict with other assets or the UnityEngine base classes [bugs] [corrigé]<p>MXD has a few references which appear to conflict with the global namespace.</p><p>MXD uses a Space enum, which is identical to the UnityEngine.Space enum, however it causes a name conflict.</p><br/><br/> GameDraw a changé l'état en Corrigé James LaPennhttps://gamedraw.userecho.com/users/22-james-lapenn/topics/tag:gamedraw.userecho.com,2013-11-07:/communities/1/topics/35-optimize-create-multiple-game-objects-with-one-texture-atlas/2013-11-07T20:33:40+00:002013-11-07T20:33:40+00:00optimize: create multiple game objects with one texture atlas [questions] [résolu]<p>Hi,</p><p>i just started with gamedraw. im using Unity 4.2 indy and the recent mxd suite (pro).</p><p><br></p><p>I want to create one atlas for several meshes but <b>dont </b>want to combine the meshes to one gameobject. After watching the optimization tutorial i tried several methods but it doesent work as i expected it.</p><p><br></p><p>The only workflow i came up with is:</p><p>- select the game objects > optimize combine (multiple materials)</p><p>- select the combined game objects > optimize combine > advanced</p><p>- it creates the UVs and the atlas but i then i have to manually set the atlas back to all the material slots. <br></p><p>- then i have to save the object with gamedraw (otherwise the uvs are all overlapping again when i open gamedraw modelling mode)<br></p><p>- then i have to use the saved object to detach all the single objects with gamedraw modelling<br></p><p><br></p><p>This results in separate objects with one texture atlas and one drawcall.</p><p><br></p><p>But this is very time consuming and buggy (there are several exceptions thrown all the way).</p><p><br></p><p>Is there an easier solution? </p><p><br></p><p>Thanks,</p><p>Matthias<br></p><p><br></p><p><br></p><p><br></p><br/><br/> GameDraw a changé l'état en Résolu Matthias Wutschkehttps://gamedraw.userecho.com/users/68-matthias-wutschke/topics/tag:gamedraw.userecho.com,2013-11-07:/communities/1/topics/22-spline-tool/2013-11-07T20:31:33+00:002013-11-07T20:31:33+00:00Spline Tool [idées] [commencé]a spline tool would be useful<br/><br/> GameDraw a changé l'état en Commencé Martin Diederichhttps://gamedraw.userecho.com/users/63-martin-diederich/topics/tag:gamedraw.userecho.com,2013-11-07:/communities/1/topics/37-grid-snapping/2013-11-07T17:06:58+00:002013-11-07T17:06:58+00:00grid snapping [idées] [commencé]<p>Hi, are there any plans on implementing auto snap to grid for vertices, objects etc.? Thanks<br></p><br/><br/> GameDraw a répondu:<br/><p></p><p></p><p></p><p>Yes there is a plan for improvements.</p><p></p><p></p><p></p><p> however you can use Unity's built-in snapping by holding down Control Key while moving, rotating or scaling, the snapping settings can be customized from Edit->Snap Settings <br></p><p></p>Reslav Holloshttps://gamedraw.userecho.com/users/24-reslav-hollos/topics/tag:gamedraw.userecho.com,2013-11-01:/communities/1/topics/10-tranform-gizmo-wont-display-to-move-point-357-unity/2013-11-01T20:29:17+00:002013-11-01T20:29:17+00:00Tranform Gizmo won't display to move point (3.5.7 Unity) [idées] [à l'étude]When trying to edit a mesh, using the points, the Transform Gizmo fails to show, and the transform display show the Y location constantly adjusting, as if its dynamic or generated. Not static like other objects. I was able to edit this mesh in the past. I exported the mesh with your program, created a new object then exported it out of this project, started a new, pulled it in, and then pulling in GameDraw, so its a clean setup, with Nothing else. <br>Still does the same thing, I click on a point (turns red) the Gizmo for Transform does not show up (rotate and size show up fine) but the Y location display shows a number constantly changing (by small amounts).<br>Could this mesh be dynamicly generating or something? I did create it out of Easy Roads, but I have mucked with it and exported it , so there is no other plugins or items in this Project... Very confused, but need to edit this mesh!!<br><br>I have the Legacy GameDraw copy you sent me, and all has been working fine, a bit whacky to get used to with the on screen stuff. Any options on that? (like back in a box or off the main screen? (hard to see stuff with all my junk)<br><p><br></p><br/><br/> GameDraw a changé l'état en À l'étude WAR66https://gamedraw.userecho.com/users/59-war66/topics/tag:gamedraw.userecho.com,2013-10-30:/communities/1/topics/7-booleanrt-updates/2013-10-30T05:34:55+00:002013-10-30T05:34:55+00:00BooleanRT Updates [questions] [résolu]<p>BooleanRT is no longer sold separately, so I can no longer update mine. How do we update discontinued stuff?<br></p><br/><br/> GameDraw a répondu:<br/><p>We will get it back soon once we fix some stuff and do good documentation but you can send me or any of my colleagues an email and we will send you the latest update we can release :)</p>Fabio 'Petrucio' Stangehttps://gamedraw.userecho.com/users/62-fabio-petrucio-stange/topics/tag:gamedraw.userecho.com,2013-10-30:/communities/1/topics/13-gettin-null-pointer-exception/2013-10-30T01:21:04+00:002013-10-30T01:21:04+00:00gettin null pointer exception [bugs] [commencé]<p></p><p>I am getting the following error, while a object is selected.</p><p>NullReferenceException</p><p>UnityEngine.Material..ctor (UnityEngine.Shader shader) (at C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/Editor/Graphics.cs:1684)</p><p>GameDraw.GDManager.OnRenderObject ()</p><p>UnityEditor.DockArea:OnGUI()</p><br><p></p><p>Unity 4.2.2</p><p>Windows 8</p><p><br></p><p>also I have to change SelectionMode.Editable to UnityEditor.SelectionMode.Editable was getting compiler error. </p><br/><br/> GameDraw a changé l'état en Commencé Roberto Floreshttps://gamedraw.userecho.com/users/65-roberto-flores/topics/tag:gamedraw.userecho.com,2013-10-30:/communities/1/topics/44-the-new-rewritten-gamedraw/2013-10-30T01:18:41+00:002013-10-30T01:18:41+00:00the new (rewritten) gamedraw [questions] [résolu]<p>when i buy gamedraw NOW, will i get the new (rewritten) version for free?<br></p><br/><br/> GameDraw a changé l'état en Résolu Martin Diederichhttps://gamedraw.userecho.com/users/63-martin-diederich/topics/tag:gamedraw.userecho.com,2013-10-15:/communities/1/topics/19-how-to-tile-uvs/2013-10-15T17:51:15+00:002013-10-15T17:51:15+00:00How to tile UV's [questions] [résolu]<p>Hey I was wondering if its possible to have my UV texture tile instead of stretch when I scale the object? I'm making a sidescrolling platformer and I need to be able to have my floor UV textured because it consists of a dirt-looking base with grass ontop coming over the sides a little bit. but when I scale it, the whole texture stretches.</p><br/><br/> GameDraw a changé l'état en Résolu James Hartleyhttps://gamedraw.userecho.com/users/61-james-hartley/topics/tag:gamedraw.userecho.com,2013-10-15:/communities/1/topics/3-license-per-seat/2013-10-15T17:50:03+00:002013-10-15T17:50:03+00:00license per seat? [idées] [terminé]<p>Hi all</p><p><br></p><p>Just reading about this program on the Unity Asset Store. I was going to buy it as it sounds very simple and powerful, as I a newbie to 3D modelling. Just wondering, do I need a license for Unity itself before I buy this program? Is that what the license per seat means? </p><p><br></p><p>Thanks!</p><p><br></p><br/><br/> GameDraw a changé l'état en Terminé Don Cathcarthttps://gamedraw.userecho.com/users/60-don-cathcart/topics/tag:gamedraw.userecho.com,2013-10-10:/communities/1/topics/61-moving-vertex-not-working-on-unity-42/2013-10-10T20:24:58+00:002013-10-10T20:24:58+00:00Moving vertex not working on unity 4.2 [bugs] [commencé]<p>Hi guys,</p><p><br></p><p>I'm using the free version of Gamedraw, I must first say I find the application very useful and is a great asset that Unity should have included by default :).</p><p><br></p><p>Recently, I updated Unity to 4.2 and since then I noticed that whenever I try to move the vertex of a mesh they dont respond, if I activate the editing mode and select vertex, I can see the gizmo to translate them, however even though the gizmo arrow selected turns yellow, neither the translation gizmo nor the vertex move.</p><p><br></p><p>Is this a known issue? Does anybody else experiecence this?</p><p><br></p><p>Thanks in advance!</p><p><br></p><p><br></p><br/><br/> GameDraw a répondu:<br/><p>Make sure to close the lightmapping, occlusion or navigation windows if any of these windows opened then you should be able to use GameDraw.</p><p><br></p>walfrido abejón garcíahttps://gamedraw.userecho.com/users/52-walfrido-abejon-garcia/topics/tag:gamedraw.userecho.com,2013-09-28:/communities/1/topics/78-zombiegirl/2013-09-28T20:19:21+00:002013-09-28T20:19:21+00:00zombiegirl [bugs] [commencé]zombiegirl<br><br><a href="https://www.assetstore.unity3d.com/#/content/665">https://www.assetstore.unity3d.com/#/content/665</a><p><br></p><p>does not include a file with frame start and frame length for each animation</p><p><br></p><br/><br/> GameDraw a répondu:<br/><p>We will send you the list and will update the package :)</p>oldbrokenlinkhttps://gamedraw.userecho.com/users/55-oldbrokenlink/topics/tag:gamedraw.userecho.com,2013-09-26:/communities/1/topics/57-cap-mesh/2013-09-26T00:45:53+00:002013-09-26T00:45:53+00:00Cap Mesh [idées] [commencé]<p>Is it possible to cap a mesh curretly with GameDraw? It's an important feature for modeling.<br></p><br/><br/> GameDraw a changé l'état en Commencé Francisco Toledohttps://gamedraw.userecho.com/users/54-francisco-toledo/topics/tag:gamedraw.userecho.com,2013-09-16:/communities/1/topics/29-gamedraw-and-uvs/2013-09-16T03:24:15+00:002013-09-16T03:24:15+00:00GameDraw and UVs [questions] [résolu]<p>Hi, i am using Gamedraw to unwrap and texture my models inside Unity. After i finish the texture inside Photoshop i import it in Unity and apply it to my model. Everything works perfectly, but when i build the game the texture doesn't work properly, it's like i didn't unwrap the model.</p><br/><br/> GameDraw a changé l'état en Résolu Radu Mitroihttps://gamedraw.userecho.com/users/53-radu-mitroi/topics/tag:gamedraw.userecho.com,2013-08-13:/communities/1/topics/32-optimization-combine/2013-08-13T15:45:35+00:002013-08-13T15:45:35+00:00Optimization Combine [idées] [prévu]<p><br></p><p></p><p>Hello. </p><p>I am using the game draw on mac. </p><p></p><p></p><p>but i have a trouble please let me ask a question. </p><p></p><p>I am not good at English. sorry</p><p><br></p><p></p><p>I did the modeling of the object like the following pictures. </p><p></p><p></p><p>However, if the following is performed, it will become like the picture of the 2nd sheet. </p><p>GameDraw->Optimization->Combine->Advanced->Secelction</p><p><br></p><p></p><p>If it carries out, how can it collect into one well? </p><p>I am sorry to be poor at English. </p><br><p></p><br><p></p><p><br></p><p><img src="/s/attachments/6572/1/48/c82ecb869ed390379753264f593f8bfd.png" style=""><br></p><p><br></p><p><br></p><p><img src="/s/attachments/6572/1/48/a1cb1ebf95134e3235cccde5581744b3.png" style=""><br></p><br><p></p><p></p><br><p></p><p></p><br/><br/> GameDraw a répondu:<br/><p>It is very importznt that the UV coordinates be in the range between 0 and 1, when you have UV coordinates out of these bounds then whenever you combine it will be also considered in that manner and it can be fixed unless the UV coordinates are 100% correct.</p><p><br></p><p>We are studying ways to workaround this, there is no solution because the UVs should be correct in the first place and this depends on the layout of the UVs and the importance of being between 0 and 1, if you have UVs out of bounds make sure to scale them down in the UV editor window so that they are in that range.</p><p><br></p>aiueodayohttps://gamedraw.userecho.com/users/48-aiueodayo/topics/