Your comments

When you save a .asset you don't need to save it again, it will be automatically saved whenever you modify it, this is how unity handles things, once you save it with the same name the new saved file is considered a different mesh and because you saved it on top of the first one the first mesh got overwritten and lost for that you are getting a null reference exception, when you want to have a new object you should save in a different file other than that any changes you made to a saved .asset is always automatically reflected to the file and saved.

if you add a .asset directly to your scene you will need to associated a material with it also try not to modify the original object

Thanks for reporting these issues :) much appreciated and please keep us updated of any issues you encounter


Regarding the UV editing, just untoggle the Instant update checkbox and you will be able to set values :D

Hope this helps out

We stopped selling the other tools but not support and doing improvements so don't worry, we want to add more focus on GameDraw so that we make it a fantastic tool, the bundle will be updated whenever GameDraw gets an update, the last update for GameDraw was only asset store images update and not actual content update so no need to worry ;)

Yes it works! it is the built in snapping of Unity and it should work normally

Can you send us a video capture of what is happening or what the actions you are taking so we can take a deep look at it.

Hi,


We are looking into it, what operations did you applied before extruding, this can help us trace the origin of the issue.

Can you send us more details or sample objects to support@mixeddimensions.net

Can you please explain the problem in more details?