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We are working on them, It takes time for development, fixing and improvements to take place especially that we depend on unity and any updates they do might break some of our functionality! if we didn't manage to fix these issues soon you and any Mac user not satisfied have the total right to request for a refund! however we will fix them very soon and we are doing a ton of efforts behind the doors that you will love later.

Hi Mark,


We are reviewing this and working on fixing some issues on Mac.

Hi Frits,


We already started fixing and we need a week to 10 days time and hope you can wait until then

We will do a video regarding GameDrawManager :)

it seems the UV editor window is open, try closing it, I prefer that you open it only when you have a model selected and you want to modify its UVs, will take a deeper look into it.

The easiest way to save a mesh with all its components including the materials is to drag it from the scene hierarchy to the project hierarchy, this will create a prefab with all associated references next to it in folders.

We are working on an updated documentation but you can watch the tutorial video on our channel here http://www.youtube.com/user/GameDrawMXD

We will look into this :) thanks for reporting
you can modify them from the UV editor window not from the UV tab, the UV editor window will allow you to select faces, edges or vertices, move, rotate and scale them or unwrap them, the UV editor will be updated in the next iteration to make it more improved.