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We have been doing a lot of updates and the manual is outdated and will only make it more difficult for you so we are working on a new one but you can watch the videos on our youtube channel 

http://www.youtube.com/playlist?list=PLMPcMHkrqhcm5NM5R2nRirGp1tBj5sIoU

Thanks for your kind wishes :)


Talking about caves :D an upcoming update will introduce voxel sculpting which means more ability to create smoother shapes in a very fast way! we are very excited about it and hopefully we can release it soon.



Can you send us more information on it to support@mixeddimensions.net, would love to take a deeper dive into it, however it is only affecting the editor and not your deployment but would love to take a deeper look into it.


Hi Zach,


Sorry for the late reply, it is very simple to save, you need to drag your edited GameObject to the project view from the hierarchy view and it will create a prefab with the associated mesh next to it, nested game objects with the same mesh name saving is supported in the Pro version.

Hi,


Regarding the decimation, can you send me the file you are trying to optimize if possible! if not is it a skinned mesh? what is the vertex and triangle count on the mesh?


for inst3D, make sure that the areas you want to ignore are with an alpha channel equal to zero and make sure that the textures import settings are readable and the texture format is ARGB32.





Thanks :) let us now if you need anything or if you have any ideas you would like to see in GameDraw :D

Mission accomplished :)

What version do you have of GameDraw?


I guess this was fixed in the Pro version! are you on the free or on the Pro as we will updating the free soon as well, please let us know.so we can check the Pro version in case you are on the Pro

This should be fixed and we are working on a totally new primitives system with procedural primitives and shapes but currently there is a scale factor you can set when instantiating the primitives or you can fix them from the importer but we will fix them for sure :)

you can delete the temp file under Assets/MXDAssets folder