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Pat Hudson 11 years ago updated by GameDraw 11 years ago 5
Hi

I just purchased the pro version today of Game Draw, When I click on the manual it takes me to your webpage, is there a manual, also, how do I get new updates and fix patches..

Thanks
Patrick


Answer

Answer
Answered

We have been doing a lot of updates and the manual is outdated and will only make it more difficult for you so we are working on a new one but you can watch the videos on our youtube channel 

http://www.youtube.com/playlist?list=PLMPcMHkrqhcm5NM5R2nRirGp1tBj5sIoU

Answer
Answered

We have been doing a lot of updates and the manual is outdated and will only make it more difficult for you so we are working on a new one but you can watch the videos on our youtube channel 

http://www.youtube.com/playlist?list=PLMPcMHkrqhcm5NM5R2nRirGp1tBj5sIoU

I can see that game draw is fairly straight forward .


Thanks for the quick reply, looks like a great tool!.



As a general rule of thumb, I prefer written manuals - I know there's a trend for more and more applications to provide instructional videos (not just in the asset store), but in truth I find I'm more inclined to abandon ones that don't have a written guide. If I have to refer to videos for every aspect of an application I tend to get a little frustrated, and end up wishing I had a quick reference manual instead to look up exactly what I need then and there. Videos just seem so much, well, slower.


Videos are OK though and I do appreciate what's there, but I'd really love to have a reference guide that I can have open while working, once development hits a suitable feature set to make updating written learning materials practical.

I've noticed that I can't save my google pages, so I 'select all' copy, then paste into Kompozer (free)

Oh I don't think I've came across the unitycoder site before, so thanks for that.


I suppose my above post is more customer feedback than any particular complaint, really. There's obviously a lot of modelling tools out there, and while they all share a common set of basic features they all have their own procedural "style". GameDraw reminds me of AC3D, for example (although that might just be me...), which I like as it's relatively pared back and great for initial concept work. But because there's a lot of common ground between them, its often the case that new users just want to be able to quickly look up specific operations -  tutorial vids ain't exactly ideal for that;-)


I work with students as it happens and so get to see how a lot of people like to learn, and very loosely I find that in terms of learning a new skill set its about 50/50 whether they'll prefer written/video resources. However once they're up to speed, the number who want a written reference resource increases dramatically. Basically, having an up to date written resource is going probably going to increase a user's confidence that sticking with an application will be a good investment of time.