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0
Wird überprüft

how to use BooleanRT

yugo ryu vor 10 Jahren aktualisiert von GameDraw vor 10 Jahren 1
I bought the MXD Bundle assets to use the BooleanRT package last month.
I just follow the below video to do the same thing, but when i click the [Execute] button in
the unity4.2.2's Boolean RT(Script) Inspector as same as the 49th seconds in the video,
the [Target] GameObject doesn't display anythings.
Please see attached screenshots.
Can you help me? or give me a sample scene?
http://www.youtube.com/watch?v=TSNadFy9W_0
Best Regards,
ryu
Image 24Image 23Image 22
Antwort
GameDraw vor 10 Jahren
Are you getting any error logs?
0
Fertiggestellt

license per seat?

Don Cathcart vor 11 Jahren aktualisiert von GameDraw vor 11 Jahren 0

Hi all


Just reading about this program on the Unity Asset Store. I was going to buy it as it sounds very simple and powerful, as I a newbie to 3D modelling. Just wondering, do I  need a license for Unity itself before I buy this program? Is that what the license per seat means? 


Thanks!


Antwort
GameDraw vor 11 Jahren

You can use it with the FREE version of Unity no problem :)

-1
Wird überprüft

Crashing on the mac, editing UVs a mess (not the UV editor you've already admitted its appalling)

Niki Odolphie vor 11 Jahren aktualisiert von GameDraw vor 11 Jahren 2

I've been really disappointed with GameDraw after it promised so much.  The Mac version crashes constantly, especially when applying textures.

When a texture is applied clicking on the texture view to align and rotate the views just doesn't work.  They start rotating around randomly, increasing or decreasing the value just pushes the texture in the same direction no matter if you try and drag positive or negative.


Take this example.  A simple box, extrude the top plane up, extrude again so you have a tall cube with three segments, adding a texture to these sides and only the bottom cube has the texture applied correctly.


Do you have a published bug list?  I notice you say you've tested a lot on Macs, how about doing one of your videos showing object creation and texturing on a Mac at normal speed (not timelapse).  Perhaps I was expecting something similar to the quality of hammer editor texturing.

Antwort
GameDraw vor 11 Jahren

Can you send us a video capture of what is happening or what the actions you are taking so we can take a deep look at it.