Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
0
Fixed

Good tool but I have some problems.

Mariusz Kowalczyk 12 років тому оновлено GameDraw 12 років тому 18

Hello. Very nice tool, much better than ProBuilder. I am only using it for like 15 minutes now and looks like there are some problems with UV Editing on Mac (didn't test on the Windows).


I will try to explain what the problem is. So I am creating a basic cube shape, making a copy by using Add To List option, then modifying it a bit and then adding a material. So far so good. Then I am going to Edit UVs option. Now, the options from the menu are not working. The only way to make them work is by switching back to Edit Vertices (or edges, or faces or elements), selecting the vertices I want to modify and then going back to Edit UVs. I don't know if this is how it should work, probably yes so it's not a problem at all.


The real problem is this: When I want to use the following options: Rotate UV, Translate UV, Scale UV it's not possible to write the value I want, the only way to change the value is by scrolling with the mouse click. But the worst part of this is that after changing the value with the mouse click, the value visible in the field is being reseted to the default value. So even though the real Scale UV on the model is 2, I see 1 in the GUI field all the time (only during the click scrolling I can see the real value, after I release the click it is reseted in the window, on the model I can see that the UV Scale is correct though).


I would like to be able to type for example: 2.5, press enter and change values that way. Is this a bug or maybe this is how it should work? If it's not a bug, please consider changing it to the way I described, because now it's really hard to work with how it is.


The other weird things I have noticed is this: when I go to the UV Editor (the one with the white grid), the grid is blinking all the time which is really annoying :D


If I will find more bugs I will let you know :)


Anyway nice tool :)

Відповідь
GameDraw 12 років тому

Thanks for reporting these issues :) much appreciated and please keep us updated of any issues you encounter


Regarding the UV editing, just untoggle the Instant update checkbox and you will be able to set values :D

Hope this helps out

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Is there any documentattion for BooleanRT script?

Jean Pierre 11 років тому 0
I would like to know and access BooleanRT's functions and variables via script during runtime. Is there documentation on how to call the and use the component via script?
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an overview for Mobile?

Gunhi 12 років тому оновлено Bahaa 12 років тому 1

I'm going to use GameDraw as my main Modelling tool instead of Maya for most of common models.

I had a look on Sci-Fi levels on the asset stores, they both have very high draw calls. So, does GameDraw support mobiles? or do you have any tutorial on combine all individual texture on a scene into one and still keep the UV in right position?

Additionally, GameDraw seems to be not ready for MAC yet. Notice me when it's ready to use on MAC and I will purchase it.


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Є відповідь

How to tile UV's

James Hartley 12 років тому оновлено GameDraw 12 років тому 0

Hey I was wondering if its possible to have my UV texture tile instead of stretch when I scale the object? I'm making a sidescrolling platformer and I need to be able to have my floor UV textured because it consists of a dirt-looking base with grass ontop coming over the sides a little bit. but when I scale it, the whole texture stretches.

Відповідь
GameDraw 12 років тому

We are adding this in the next update, it is a total rewrite of the system so a lot of good stuff coming on the way!

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Є відповідь

No save button

Zach L 12 років тому оновлено GameDraw 12 років тому 1

Hi,


I just started using gamedraw free on a simple practice project (Unity Free). The installation seemed to go smoothly, but I've noticed that the Save buttons appear to be missing. In the tutorials, the gear menu has a row for save buttons, but those buttons don't show up for me. I saw in your "Plans" page that free edition doesn't have an "Export" feature, is this what is meant by that?


I'm finding workflow very difficult without this feature, since its difficult to predict when the meshes will be saved or copied, and they often behave erratically. The tutorial assumes that the save buttons are present, so I'm unsure how to proceed.


Also, if its a bug it might be worth mentioning that the same thing occurred for my friend in a separate environment (unity free and gamedraw free).

Image 2

Відповідь
GameDraw 12 років тому

Hi Zach,


Sorry for the late reply, it is very simple to save, you need to drag your edited GameObject to the project view from the hierarchy view and it will create a prefab with the associated mesh next to it, nested game objects with the same mesh name saving is supported in the Pro version.

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Best workflow for buildings you can walk into

Erik Battle 12 років тому оновлено Ahmad Sawalha 12 років тому 1

Love this tool!


Ok, so using the great speed modelling tutorials online, I have come up with good workflows for creating exterior buildings and for creating interiors (flipping normals).  For my more complex buildings, I'm using a new scene to show the interior (Skyrim style for lack of better term).  However, I'm looking for the best method/workflow to create a building you can see outside and walk into (look through windows, etc).


What does everyone use here?

Boolean ops to cut out the center of the room (which makes the faces wonky, but seems to work ok)?

Extruding around the center of the room?

Cutting out doorways (but if so, how are you recreating the faces where the tris were cut)?


Any functional or creative ideas are most welcome.


Thanks!


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Fixed

GameDraw no longer working - Unity for Windows

Ian Fisch 12 років тому оновлено GameDraw 12 років тому 3

All of the sudden, I no longer see the little gamedraw icon in the scene view when I click on a game object.


Furthermore, when I choose Modelling->selection->Vertex or Modelling->Selection->Edge, I get the following error:


NullReferenceException: Object reference not set to an instance of an object

GameDrawEditor.GDEditor.get_gui ()

GameDrawEditor.GDEditor.setEdgeSelection ()


Please let me know what to do.  I've deleted the gamedraw files and imported them back into Unity twice already.  Thank you.

Відповідь
GameDraw 12 років тому

It seems Unity stopped drawing custom GUI on top of the scene view and a layout reset was needed to overcome the issue :)

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Under review

Gamedraw messes up lights usage

Gustavo Díaz 12 років тому оновлено GameDraw 12 років тому 1

Image 19

 Image 20

Image 21

I have Unity 4.2.2, I bought the MXD asset bundle in the Unity Asset Store. I have found an issue that only happens when Gamedraw is present in the project. See the attached images. The lighting gets messed up on EVERY object Gamedraw touches, this is extremely simple to reproduce, just follow the same procedure I explained in the attached images (I have not edited the sphere at all). I tried using the "Generate lightmap" option in the UV panel, the sphere looks even uglier with similar problems. I have updated to the latest Gamedraw version available in the asset store a minute ago to check if the issue was fixed, unfortunately no. Please fix this, your tool is great but is completely unusable with this bug.


Відповідь
GameDraw 12 років тому

This is due to normal recalculation, there is a smooth normals option that will smooth the normals which will result in the original look. we will add normal editing soon

0
Planned

The default primitives have to be scaled to .02 to fit default character controller, why?

Terry Morgan 12 років тому оновлено GameDraw 12 років тому 0
The default primitives have to be scaled to .02 to fit default character controller, why?


Відповідь
GameDraw 12 років тому

This should be fixed and we are working on a totally new primitives system with procedural primitives and shapes but currently there is a scale factor you can set when instantiating the primitives or you can fix them from the importer but we will fix them for sure :)

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Under review

Tranform Gizmo won't display to move point (3.5.7 Unity)

WAR66 12 років тому оновлено GameDraw 12 років тому 0
When trying to edit a mesh, using the points, the Transform Gizmo fails to show, and the transform display show the Y location constantly adjusting, as if its dynamic or generated.  Not static like other objects.   I was able to edit this mesh in the past.  I exported the mesh with your program, created a new object then exported it out of this project, started a new, pulled it in, and then pulling in GameDraw,   so its a clean setup, with Nothing else. 
Still does the same thing, I click on a point (turns red) the Gizmo for Transform does not show up (rotate and size show up fine) but the Y location display shows a number constantly changing (by small amounts).
Could this mesh be dynamicly generating or something?   I did create it out of Easy Roads, but I have mucked with it and exported it , so there is no other plugins or items in this Project...  Very confused, but need to edit this mesh!!

I have the Legacy GameDraw copy you sent me, and all has been working fine, a bit whacky to get used to with the on screen stuff.  Any options on that? (like back in a box or off the main screen?  (hard to see stuff with all my junk)


Відповідь
GameDraw 12 років тому

Can you send me a video or screenshots of what is happening, is there errors in the log?