Our greatest asset is the community giving us feedback and helping us improve GameDraw, tell us what is missing, what needs to be fixed and how we can improve GameDraw.
0

How to add texture plz help me

Admin hace 9 años 0
0
En revisión

I bought gamedraw, it's good, but why are the 102 vertex traffic signs 4 megabytes? How do I reduce them?

Terry Morgan hace 12 años actualizado por GameDraw hace 12 años 0

I bought gamedraw, it's good, but why are the 102 vertex traffic signs 4 megabytes, how do I reduce them?

Respuesta
GameDraw hace 12 años

Can you send us more information on it to support@mixeddimensions.net, would love to take a deeper dive into it, however it is only affecting the editor and not your deployment but would love to take a deeper look into it.


0

UV Unwrap on Mac (noob needs help)

Charles Howell hace 12 años actualizado hace 12 años 1

Hello


Hello, 

I am playing around with gamedraw in Unity(mac) for first few times. I am having trouble with UVs for my object. I must be doing something wrong…


I can unwrap and texture a regular cube just fine but when i try a slight more complex shape I get confused…I am including my prefab named runeslate.

I would like to get a texture that I can paint and expect it to keep proportion. Its hard to explain in a message. but I would expect my unwrap for the face of the slate to taller than it is wide. Like a portrait. but when I unwrap i get a perfect square for the face.. 

screenshots

Image 13

Image 12


prefab -


https://dl.dropboxusercontent.com/u/7743792/runeslate.unitypackage



0
COMPLETADO

Changing UV parameters per face

Mariusz Kowalczyk hace 12 años actualizado por GameDraw hace 12 años 0

Would be nice if there was an option to make UVs properties working only on the selected faces. I know that I can edit this in the UV editor, but when for example I have a simple cube, and every face is placed on top of the others, it's is really hard or maybe even impossible to select the face I want to change the UV on. I have to make different material to be able to select the face I want and still it would be much easier to use normal transform sliders from the Edit UVs.


Is there any chance that you will add this soon?

Respuesta
GameDraw hace 12 años

the UV transformation tab now will only apply changes to selected faces when vertices are not actually shared by neighbor triangles 

0
Iniciado

Zooming in the UV Editor should center on the mouse cursor or view center.

Alex Chouls hace 12 años actualizado por GameDraw hace 12 años 3

Zooming is currently quite hard to use. Panning/Zooming should work like the Animation Window to follow Unity conventions.

Respuesta
GameDraw hace 12 años

We are working on this and hopefully we will have it soon :)

0
COMPLETADO

What's the easiest way to add collisions?

Terry Morgan hace 12 años actualizado por GameDraw hace 12 años 1

What's the easiest way to add collisions? I noticed you 'flip faces' on your subway level to make interior, do I just add box colliders to the walls?

Respuesta
GameDraw hace 12 años

If you have a meshCollider on the object then collision will be completely created in an automated way "not a single click needed :) " whenever you modify your mesh the collider will be modified as well, if you don't have a mesh collider and you want to use other colliders then it should be done manually.



0
COMPLETADO

Namespace clash

Faikus hace 12 años actualizado por GameDraw hace 12 años 2

I am having trouble using both GameDraw and Aron Granberg's A* algorithm, because GameDraw puts "Node" and "Mathfx" into the global namespace. Both types are defined in A* as well. A* defines them in its own namespace "Pathfinding". My solution for now is to modify A*'s source code to replace each reference to Node with Pathfinding.Node, but that is cumbersome.


I think GameDraw should either use its own namespace as well or prefix Types whose names are likely to be used by other libraries as well; for example, GDNode instead of Node.

Respuesta
GameDraw hace 12 años

Mission accomplished :)

0
Iniciado

New menu icons plus icon for functions

Steven OByrne hace 12 años actualizado por GameDraw hace 12 años 1

I like the icons you have on this gamedraw website. Can we have icons like this in gamedraw. As they look much more professional then the current icons. Also can we have an extra icon for functions. Clicking on it will bring up a row of icons for weld, detach etc  - think that would look really cool. Keep up the good work. Steve. . . . . .

Respuesta
GameDraw hace 12 años

Hi Steven,


Yes, we will update the current icons :) we have some cool stuff being worked and hopefully you will like it.

0
En revisión

Hello, I have a problem with the free version of GameDraw.

Taurus1983 hace 12 años actualizado por GameDraw hace 12 años 7
Hello, I have a problem with the free version of GameDraw.

http://www.youtube.com/watch?v=jainTPAf0zg


On minute 01:59

Respuesta
GameDraw hace 12 años

Can you please explain the problem in more details?

0
Respuestas

older verison for Unity 3.5.7

WAR66 hace 12 años actualizado por Marcelo Ancelmo hace 10 años 3
I am running 3.5.7, with an older version of GameDraw.  I saw an update, but missed it, as now the update requires 4.1, and my company won't spring for that yet!   Do you have older copies I can download.  Asset Store puts REQUIRES UPDATE to 4.1 and I am stuck


Respuesta
GameDraw hace 12 años

Send us an email and we will send you an older version :)