
New menu icons plus icon for functions
I like the icons you have on this gamedraw website. Can we have icons like this in gamedraw. As they look much more professional then the current icons. Also can we have an extra icon for functions. Clicking on it will bring up a row of icons for weld, detach etc - think that would look really cool. Keep up the good work. Steve. . . . . .

Hi Steven,
Yes, we will update the current icons :) we have some cool stuff being worked and hopefully you will like it.

Hello, I have a problem with the free version of GameDraw.
http://www.youtube.com/watch?v=jainTPAf0zg
On minute 01:59

older verison for Unity 3.5.7

Paint Texture scroll bug
How to reproduce:
Edit UV's
UV Editor
Paint Texture window
click on paint bucket or draw tool
when I click on the scroll bars to scroll the windows up/down/ left/right it paints the window with the current color or draws.
also paint bucket leaked out of lines that look solid with no breaks.
Hope that helps.

Hi Pat,
Thanks for reporting this, we will be checking this immediately.
regards,
Bahaa

Texturing not working properly
At the moment I'm using DAZ Hexagon 2.5.1 on Mac to model some props, and importing them into Unity to do texturing using GameDraw, since the Hexagon UV unwrapper isn't that great. GameDraw works like a charm and everything's fine UNTIL I close Unity. When I open up my project again, on all props I've textured using GameDraw, the entire texture is shown on each face, giving complex props the look of having one single colour.
I'm wondering if anyone could let me know if they've had the same experience. Chances are I'm doing something wrong. I'm hoping it's not a GameDraw bug.

Tmp file, not ok
Hi,
i'm new member for GameDraw, and when i try to download to WareHouse ''CityBuildingPart01'' from Unity, Unity have crash !
It seem that the tempory files is bad, i had a disconnexion, and when i try to reload, he just try to decompress and crash.
Is there a way to delete tempory files to reload correctly ?
p.s: Good Work for GameDraw.
Regards.

optimize mesh bug
hi, whenever I try to optimize mesh by pressing Initialize then I got the bug like this:
NullReferenceException: Object reference not set to an instance of an object
GameDrawEditor.DecimateEditor.UnCollapse (GameDrawEditor.DecimateHistory his)
GameDrawEditor.DecimateEditor.DoProgressiveMesh (Single ratio)
GameDrawEditor.DecimateEditor.Calculate (UnityEngine.Mesh tmpMesh)
GameDrawEditor.GDDecimator.DrawGUI ()
GameDrawEditor.GDEditor.DrawOptimizeGUI ()
GameDrawEditor.GDEditor.DrawOptimizeGUIWindow (Int32 id)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI+_Window.Do ()
UnityEngine.GUI.BeginWindows (Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)
UnityEditor.EditorGUIInternal.BeginWindowsForward (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)
UnityEditor.EditorWindow.BeginWindows ()
UnityEditor.SceneViewOverlay.Begin ()
UnityEditor.SceneView.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
and this:
MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.GameObject.GetComponent[MeshFilter] ()
GameDrawEditor.GDDecimator.checkSharedMeshIsSet ()
GameDrawEditor.GDDecimator.DrawGUI ()
GameDrawEditor.GDEditor.DrawOptimizeGUI ()
GameDrawEditor.GDEditor.DrawOptimizeGUIWindow (Int32 id)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI+_Window.Do ()
UnityEngine.GUI.BeginWindows (Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)
UnityEditor.EditorGUIInternal.BeginWindowsForward (UnityEngine.Event e, Int32 skinMode, UnityEngine.IDList idlist, Int32 editorWindowInstanceID)
UnityEditor.EditorWindow.BeginWindows ()
UnityEditor.SceneViewOverlay.Begin ()
UnityEditor.SceneView.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
What did I do wrong?

Hi,
Regarding the decimation, can you send me the file you are trying to optimize if possible! if not is it a skinned mesh? what is the vertex and triangle count on the mesh?
for inst3D, make sure that the areas you want to ignore are with an alpha channel equal to zero and make sure that the textures import settings are readable and the texture format is ARGB32.

Cap Mesh
Is it possible to cap a mesh curretly with GameDraw? It's an important feature for modeling.

you can select 3 vertices and then a new button called Cap will appear once click the 3 vertices will create a new face, the orientation of the face depends on the order of the selection.
we will have more advanced face generation tools by december.

Move Pivot
Whenever I try to move the pivot, the object jumps around and I'm unable to do so (latest osx, gamedraw pro). Does this feature work?

Hi Jim,
Make sure your handles are on the pivot\Global mode, this should solve the issue for you, if any other than that it will not be correctly handled.
What we will do is that we will try to make this change automatically but as I know for now there is no exposed API for this by Unity but we will try to do our best to workaround it.
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