Your comments

Oh I don't think I've came across the unitycoder site before, so thanks for that.


I suppose my above post is more customer feedback than any particular complaint, really. There's obviously a lot of modelling tools out there, and while they all share a common set of basic features they all have their own procedural "style". GameDraw reminds me of AC3D, for example (although that might just be me...), which I like as it's relatively pared back and great for initial concept work. But because there's a lot of common ground between them, its often the case that new users just want to be able to quickly look up specific operations -  tutorial vids ain't exactly ideal for that;-)


I work with students as it happens and so get to see how a lot of people like to learn, and very loosely I find that in terms of learning a new skill set its about 50/50 whether they'll prefer written/video resources. However once they're up to speed, the number who want a written reference resource increases dramatically. Basically, having an up to date written resource is going probably going to increase a user's confidence that sticking with an application will be a good investment of time.


As a general rule of thumb, I prefer written manuals - I know there's a trend for more and more applications to provide instructional videos (not just in the asset store), but in truth I find I'm more inclined to abandon ones that don't have a written guide. If I have to refer to videos for every aspect of an application I tend to get a little frustrated, and end up wishing I had a quick reference manual instead to look up exactly what I need then and there. Videos just seem so much, well, slower.


Videos are OK though and I do appreciate what's there, but I'd really love to have a reference guide that I can have open while working, once development hits a suitable feature set to make updating written learning materials practical.