Your comments
https://dl.dropboxusercontent.com/u/102638093/make_an_arch_hall.jpg
https://dl.dropboxusercontent.com/u/102638093/make_an_arch_hall2.jpg
I get it now, just extrude as many faces as you want arch segments out of the ceiling, then select
edges and scale them in. Is there some sort of visual or snappale grid you could make? It's hard to get everything
aligned properly.
I mailed you the unitypackage. What's the procedure for copying gamedraw geometry to other projects? I tried copying a prefab to a new project but there was nothing in it.
I've noticed that I can't save my google pages, so I 'select all' copy, then paste into Kompozer (free)
https://sites.google.com/site/terrymorgan1213/tutorials/gamedraw
https://sites.google.com/site/terrymorgan1213/tutorials/game-draw-noob
I prefer written ones too, sometimes you have to write them yourself
You're right, mesh colliders are invisible but they work. I noticed in the Unity Stealth tutorial they
make very simple mesh colliders to go on their hi-poly viewable meshes.
Customer support service by UserEcho
videos down, press numkey minus.
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The UV's though are kind of confusing.
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UV editor is hosed, can't even pan, they disappear off to the upper left, no box select,
etc. Small uv menu does nothing except translate