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UV Unwrap on Mac (noob needs help)
Hello
Hello,
I am playing around with gamedraw in Unity(mac) for first few times. I am having trouble with UVs for my object. I must be doing something wrong…
I can unwrap and texture a regular cube just fine but when i try a slight more complex shape I get confused…I am including my prefab named runeslate.
I would like to get a texture that I can paint and expect it to keep proportion. Its hard to explain in a message. but I would expect my unwrap for the face of the slate to taller than it is wide. Like a portrait. but when I unwrap i get a perfect square for the face..
screenshots
prefab -
https://dl.dropboxusercontent.com/u/7743792/runeslate.unitypackage
Customer support service by UserEcho
ok well i figured out that part of my problem. I scaled the object not the model when i began. So my model was truly square....
now my issue is that the faces are flipped. this should be like an F...
any tips?
how do i flip this?
thanks!