
extruding a t-intersection?
Hi, I'm trying to extrude a t intersection off this arch hallway, I used edge
splitting but the lightmap is ugly, polys aren't arranged properly.
Is there another way to do this?
https://dl.dropboxusercontent.com/u/102638093/arch_hallway_t_extrusion.jpg
Antwoord

you can generate proper lightmaps from the GameDraw menu-> Lightmaps->Generate Lightmap UVs
if you are doing this and the issue still existing with lightmaps then we might need to take a look it at so you might want to send us the file and we will check what is happening, also if possible can you send a video recording of the steps you are taking so we can take a deeper look at it and propose a better way of doing it.

I mailed you the unitypackage. What's the procedure for copying gamedraw geometry to other projects? I tried copying a prefab to a new project but there was nothing in it.

When you save a prefab you should also include its dependencies as well, GameDraw should create a folder with all related meshes in it

https://dl.dropboxusercontent.com/u/102638093/make_an_arch_hall.jpg
https://dl.dropboxusercontent.com/u/102638093/make_an_arch_hall2.jpg
I get it now, just extrude as many faces as you want arch segments out of the ceiling, then select
edges and scale them in. Is there some sort of visual or snappale grid you could make? It's hard to get everything
aligned properly.

You can use Unity snapping by holding down Control Key and it will snap depending on the snap settings so you can customize your snapping values there.
Customer support service by UserEcho
you can generate proper lightmaps from the GameDraw menu-> Lightmaps->Generate Lightmap UVs
if you are doing this and the issue still existing with lightmaps then we might need to take a look it at so you might want to send us the file and we will check what is happening, also if possible can you send a video recording of the steps you are taking so we can take a deeper look at it and propose a better way of doing it.