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Answered

GameDraw export as OBJ problems (scale)

Dennis G 10 years ago updated by GameDraw 10 years ago 1
Hi baha,

i'm facing problems with exporting Meshes into .OBJ Files.
The scale is totally out of control (models are longer, bigger or sometimes completely different).

I've already tried different projects und always rebuilded the mesh before export...
Today I've modeled a door and did some extrudes.. after exporting it was a Cube with extrudes on it

another question.. i've bought the MXD Bundle on unity asset store
it contains MXD Edit and GameDraw ..which one is better for 3d modelling puporses?

thanks in advance
DennG

Answer

Answer
Answered
Hi Dennis,

The scale is dependent on the transform so mixing between editing the geometry and editing the scale in the transform will result with the illusion of a different shape than what you are actually editing, it is important when editing to have the transform with an identity values but we will have a save option that fixes this automatically in the new version.

MXD Edit represents the new structure of the upcoming version of GameDraw, it is faster and supports undo well, these characteristics will be available in the new version of GameDraw.

Finally, sorry for the late reply :)
Answer
Answered
Hi Dennis,

The scale is dependent on the transform so mixing between editing the geometry and editing the scale in the transform will result with the illusion of a different shape than what you are actually editing, it is important when editing to have the transform with an identity values but we will have a save option that fixes this automatically in the new version.

MXD Edit represents the new structure of the upcoming version of GameDraw, it is faster and supports undo well, these characteristics will be available in the new version of GameDraw.

Finally, sorry for the late reply :)
I am curious if this issue has been corrected in any update since the last post or not yet?  Thank you