
+1
Planlagt
Missing mesh filter
Hi,
I'm running the latest Unity Pro version and have just downloaded the Dec5 update of GameDraw.
When I (for instance) create a new mesh using the Boolean option in GameDraw (like cutting out windows and doors for a wall), the inspector shows a mesh (say wall_front) but in the Mesh List there is no such mesh. So when I copy-and-paste the object to another scene, I get the error of a Missing Mesh.
The meshes do show alright, and I can further edit them okay, but apparently the newly created mesh is not really saved?
This also prevents me (I think) of create a prefab of a whole bunch of objects (under 1 parent) that contains several boolean created objects.
Any ideas how to get the meshes to actually be saved?
Marco
I'm running the latest Unity Pro version and have just downloaded the Dec5 update of GameDraw.
When I (for instance) create a new mesh using the Boolean option in GameDraw (like cutting out windows and doors for a wall), the inspector shows a mesh (say wall_front) but in the Mesh List there is no such mesh. So when I copy-and-paste the object to another scene, I get the error of a Missing Mesh.
The meshes do show alright, and I can further edit them okay, but apparently the newly created mesh is not really saved?
This also prevents me (I think) of create a prefab of a whole bunch of objects (under 1 parent) that contains several boolean created objects.
Any ideas how to get the meshes to actually be saved?
Marco
Svar

0
Svar
Planlagt
GameDraw 11 år siden
No worries :) we will make this process simpler.

Never mind. Sorry I bothered you.
I only just (noob) realized I need to save any changed meshes as a new asset.
Sigh.
My bad.
I only just (noob) realized I need to save any changed meshes as a new asset.
Sigh.
My bad.
Kundesupport af UserEcho