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Also it seems that Meshes that are a result of Boolean operations dont have any tangents calculated or added so it causes conflicts with most shaders.
WRONG!
Deleting just the .dll files in the plugins folder and plugins/Editor folder as well as deleting the Gamedraw folder in plugins, DOES NOT effectively uninstall GameDraw, there still seems to be some kind of GameDraw Manager Object which we are not sure is either a prefab or a Scene Game Object because it cannot be found in the hierarchy or the Assets folder.
We also seem to be getting this error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneView.SetupCamera () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/SceneView/SceneView.cs:1204)
UnityEditor.SceneView.OnGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/SceneView/SceneView.cs:741)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
and the scene view sometimes freezes (also it seems to be causing conflict with PlayEditor another Unity plugin).
Frankly, this is unacceptable, if there is some kind of specific manner in uninstalling GameDraw it should be made clear and be present in some kind of documentation. Please clarify a proper method of uninstalling GameDraw ASAP, as it is holding our team back in production and something this basic shouldnt even be an issue.
Thanks in advance
Tiaan
Deleting just the .dll files in the plugins folder and plugins/Editor folder as well as deleting the Gamedraw folder in plugins, DOES NOT effectively uninstall GameDraw, there still seems to be some kind of GameDraw Manager Object which we are not sure is either a prefab or a Scene Game Object because it cannot be found in the hierarchy or the Assets folder.
We also seem to be getting this error:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.SceneView.SetupCamera () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/SceneView/SceneView.cs:1204)
UnityEditor.SceneView.OnGUI () (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/SceneView/SceneView.cs:741)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
and the scene view sometimes freezes (also it seems to be causing conflict with PlayEditor another Unity plugin).
Frankly, this is unacceptable, if there is some kind of specific manner in uninstalling GameDraw it should be made clear and be present in some kind of documentation. Please clarify a proper method of uninstalling GameDraw ASAP, as it is holding our team back in production and something this basic shouldnt even be an issue.
Thanks in advance
Tiaan
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Please any news on how far the update is woul be greatly appreciated.
Or at least just how we can properly uninstall GameDraw, as deleting the .dll files in /Plugins and /Plugins/Editor as well as the GameDraw folder in /Plugins does not effectively uninstall GameDraw there is a GameDraw Manager object still present somewhere, either in the scene hierarchy or somewhere in the project folder but we arent able to find it in either the scene or any of the Projects folders.
Please if anyone can help on the issue it would help us immensely as GameDraw is busy interfering with PlayEditor (another Unity plugin) and we are just trying to get it Uninstalled to be able to use PlayEditor properly.
Thanks in advance for any help.